Yeap, I like the ideas behind 5E bounded accuracy. I've been wanting for it in D&D for decades. It sucks that I like Paizo Pathfinder style of games much better tho.Yeah, for me, I grew up on this stuff (and still love it, really) so my feeling is that level largely creates a dynamic that replicates a shonen fighting anime, where power is a fairly strict hierarchy that people can ascend through with training, experience, creativity, and sudden breakthroughs where they go further and further down a rabbit hole of surpassing fantastical human limits through magic, desperation, and good old fashioned hard work. For me, that's a pretty comfortable and well integrated aspect of a world with fantasy and magic that matches the way we traditionally progress from fighting goblins, to fighting dragons of increasing size, age, and power, to eventually fighting Balors, to Deities and Demigods or 'epic tier' god fighting shenanigans.
It doesn't do "The Hobbit" or "Lord of the Rings" where the power of the protagonist is relatively static, and only increases in smaller and qualitative ways throughout the story, but that would also be abandoning the pretense of a power oriented progression system almost entirely to begin with-- the character can progress socially, or maybe gain some new capabilities through magic items (like rings that turn you invisible, or Mithral Chain that makes you harder to kill, or swords that light up when goblins are near) but the actual curve of "I got more powerful" is sort of arbitrarily constrained to normal human limits, which tends to hurt my suspension of disbelief-- a lot of the creatures at the higher end don't feel like something a dude with a sword can hurt-- like the Dragon on the cover of PF1e Mythic Adventures or the dragon the 5e Basic Rules and so on.
I'd go to a different game for that, but my players and I largely prefer the Shonen Anime power scaling of 'weeaboo fightin magick', it does a lot to 'grease the wheels' of a few old problems (like linear martials, quadratic wizards) believably, and we all grew up with it (as did most of our generation of fantasy nerds) so it doesn't tend to feel off for us.
What would the hybrid look like to you? PF style with bounded accuracy? Would you run APs with 5e?Yeap, I like the ideas behind 5E bounded accuracy. I've been wanting for it in D&D for decades. It sucks that I like Paizo Pathfinder style of games much better tho.
5E is super easy to run. I find it pretty boring as a player though. I think I'd like to give PF2 a shot from the GM chair sometime. I would for sure use the proficiency without level and free archetype variants. Maybe that would do the trick?What would the hybrid look like to you? PF style with bounded accuracy? Would you run APs with 5e?
My own limited experience has been: even if it's easy to do, you still need someone to be a healer of some kind or the whole party is in a bad spot after the first fight.
The fact that there's a lot of way to be a healer mitigates this, but doesn't eliminate it.
It doesn't do "The Hobbit" or "Lord of the Rings" where the power of the protagonist is relatively static, and only increases in smaller and qualitative ways throughout the story, but that would also be abandoning the pretense of a power oriented progression system almost entirely to begin with-- the character can progress socially, or maybe gain some new capabilities through magic items (like rings that turn you invisible, or Mithral Chain that makes you harder to kill, or swords that light up when goblins are
So long as somebody wants to do that, you're good to go.That's true, but the point its possible to be a fairly dedicated healer with skill and a couple of feats and not otherwise impinge on the rest of your operating procedure, instead of, say, tying up a big part of your spellcasting capability in doing it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.