Oh no! A bonus to passive perception actually using the existing rules that some people don't want to allow! What an abuse.
Seriously?
If you really want to get techical, the GM can assign advantage to a skill for any reason...like having a wild companion helping you to keep watch.
If you want to get technical, RAW the wolf couldn't "Work Together" with the Ranger because the wolf isn't a character.
View attachment 151664
EDIT: of course, if the player or another one was using the Sidekick classes and playing the Wolf as a PC, that would be different.![]()
You could have passive perception 50 and it would still be inferior to spells...Yes, seriously, it's not using the existing rules, and it's on the most valued skill in the game. So yes, I confirm, seriously.
I dont know if you own a pet, but I can tell you every pet (minus the fish but including the ferret) I have ever owned has woken from a deep sleep and instantly appeared at my feet at the instant a bag crinkled or a cabinet opened anywhere in my house.From a practical perspective, Fluffy gets tired of being ever vigilant. I'd have them perform an animal handling role to determine how long they can keep Fluffy focused and providing advantage. DC 20 would make it continuous until they next rest, 15 would get you an hour, 10 would be 10 minutes and 5 would be Fluffy sniffing your butt.
Two different contexts - my game versus this other DM's game. In my game, it's likely the player never asks to do this in the first place and, if they did, I wouldn't bother to ask why. I'd just make a ruling per my first post: Sometimes yes, sometimes no.
1Ultimately, if the DM is using the rules, the ranger is going to have to focus on keeping watch which means noticing hidden monsters to avoid surprise and perhaps noticing traps while in the front rank of the marching order. When in favored terrain, they can do one additional task like navigating, mapping, foraging, or tracking. (Most often that's navigating in my games so they have no chance of getting lost.) There's no other benefit. If the ranger instead wants to search for secret doors while traveling the dungeon (and not in their favored terrain), then the DM can say that is at least as distracting as navigating, mapping, foraging, or tracking in which case they can't also notice traps and are automatically surprised if a stealthy monster comes calling.
There's not much room for abuse in the above in my view.
I just don't see it as abuse. Players will tend to do what is advantageous to them because we're playing a game and how the game is run incentivizes certain behaviors. I see nothing wrong with that.
My cats can tell the difference between a cat treat packet/food cupboard and any other packet/cupboard. Cats don't move for false alarms.I dont know if you own a pet, but I can tell you every pet (minus the fish but including the ferret) I have ever owned has woken from a deep sleep and instantly appeared at my feet at the instant a bag crinkled or a cabinet opened anywhere in my house.
This was true for the cabinet door, they knew the exact noise the food cabinet made and only were summoned by that one door.My cats can tell the difference between a cat treat packet/food cupboard and any other packet/cupboard. Cats don't move for false alarms.
Yeah, my cats are spoiled domestics and are fussy about what they will eat.This was true for the cabinet door, they knew the exact noise the food cabinet made and only were summoned by that one door.
Bags, on the other hand, had to be investigated. I had a barn cat rescue who would eat almost anything...with a particular fondness for lettuce and peanuts.
Out of curiosity, are you allowing your players who are watching for monsters to also search for traps and secret doors? What about navigation and foraging? Are you keeping track of which rank in the marching order they are in, or allowing them to watch all ranks simultaneously?You mean, apart from never being surprised and noticing every single trap and hidden thing that can be noticed in the game ? I find this very uninteresting