Lyxen
Great Old One
Actually, the more I think about it, the more twisted this seems. I understand your goals as means to improve the way the system works for your players, according to your playstyle and your values. But honestly, for me, one of the reasons 5e was so successful was because there is no specific jargon. But when I look at the way you try to use the rules, I'm struck by the following facts:
But am I the only one shocked by the process that wants to claim "the rules say what I think it says" by first changing completely the meaning of the words in the rules ?
- @iserith absolutely wants the word "group" to mean "individual"
- For me, a group is a group, and it's not the individual. The travel rules are all about the group, see in particular the insert about "splitting the party"
- @Maxperson absolutely wants the word "travel" to mean the same thing as the word "movement"
- For me, this is even more bizarre, as for me, I'm sticking with the examples in the PH:
- "You travel through the forest and find the dungeon entrance late in the evening of the third day."
- "After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch."
- For me, this is even more bizarre, as for me, I'm sticking with the examples in the PH:
But am I the only one shocked by the process that wants to claim "the rules say what I think it says" by first changing completely the meaning of the words in the rules ?
- In plain English, travel means travel, not movement, although they are of cours related, but they are not equivalent.
- In plain English, the group means the group, not each individual separately.