Lyxen
Great Old One
We don't even use milestones, we level up when, by general consensus, we think it's a good time to progress, to slightly change the way we play and experiment new things and new possibilities. Sometimes it comes from the DM, sometimes from the players, although the DM has the final say, if he wants a specific power to become available, or the other way around.
But even when we played with experience, we never gave incentive for behaviour of the player, especially those that should be their own reward like roleplaying. If you like roleplaying, do it, if you don't enjoy it, don't, it's a game, played for fun, it's not there for the DM to train you to behave in a certain way.
And the same for snacks, honestly, is bribery or having financial means something to be rewarded at a TTRPG table ?
After that, XPs are totally artificial, and there is really no link between what is being done in the game and the progression of adventurers, especially to acquire new powers, it's not even like they are training in their use. But we used to take into account all heroic acts performed by adventurers.
But even when we played with experience, we never gave incentive for behaviour of the player, especially those that should be their own reward like roleplaying. If you like roleplaying, do it, if you don't enjoy it, don't, it's a game, played for fun, it's not there for the DM to train you to behave in a certain way.
And the same for snacks, honestly, is bribery or having financial means something to be rewarded at a TTRPG table ?
After that, XPs are totally artificial, and there is really no link between what is being done in the game and the progression of adventurers, especially to acquire new powers, it's not even like they are training in their use. But we used to take into account all heroic acts performed by adventurers.