Aldarc
Legend
Thanks for the write-up, @Manbearcat. But first some thoughts from the rest of the thread:
I also get "Iron Age Nentir Vale" vibes from this setting. Indeed, what's pretty telling about Stonetop, IMHO, is how one can tell that it was a shift from 4e D&D to Dungeon World to its own thing. The gods are a small, mixed collection of the World Axis pantheon and real world deities: e.g., Aratis (Erathis + Athena); Tor (Kord + Thor); Danu (Danu + Melora); Helior (Pelor + Helios). And behind most of playbooks are 4e classes (plus the Would-Be-Hero): e.g., Marshal (Warlord), Lightbringer (Pelor Cleric), Judge (Erathis Paladin), Blessed (Druid), etc.
That said, one reason why I first found myself drawn to Stonetop (back on its Google+ days) was from a different angle. There is a lot about this fantasy Iron Age that reminds me of Hallstatt Culture, who were the Bronze/Iron Age predecessors of the Celtic La Tene Culture. It's a personal fascination that started from seeing the Hallstatt exhibit at Naturhistorisches Museum Vienna around the first few weeks after moving to Vienna and then later visiting Hallstatt, Austria on multiple occasions.
How cool, I love reading this! I've always wanted to run a stoneage game. Please keep updating!
First sentence from the Kickstarter product description:Technically late bronze age. But the name is a tad obfuscating...
Stonetop is a “hearth fantasy” tabletop RPG set in an Iron Age that never was.

The creator Jeremy Strandberg has never actually played any game set in Glorantha. He said that he only became aware of it after multiple people brought those comparisons to his attention. I believe the original inspiration for this game was retired heroes defending a village that had become their residence. This is to say that it started as an anti-murder hobo fantasy adventure game. Over time it gradually became more of an Iron Age "hearth fantasy" game.The whole introduction reminds me very much of Glorantha, especially the way Sartar is portrayed as isolated villages and steads all looking to survive in a world of unknown strangeness. I think it would be easy (and lazy) to say "well, they're both bronze age settings..." - actually the feeling has very little to do with the bronze age, and much more to do with the 'mythical'.
I like the sound of this game a lot, especially in that it looks like it codifies progress through the seasons in ways which weren't mechanically supported in HeroWars. The structure reminds me of the (excellent) Glorantha-based PC game King of Dragon Pass.
I also get "Iron Age Nentir Vale" vibes from this setting. Indeed, what's pretty telling about Stonetop, IMHO, is how one can tell that it was a shift from 4e D&D to Dungeon World to its own thing. The gods are a small, mixed collection of the World Axis pantheon and real world deities: e.g., Aratis (Erathis + Athena); Tor (Kord + Thor); Danu (Danu + Melora); Helior (Pelor + Helios). And behind most of playbooks are 4e classes (plus the Would-Be-Hero): e.g., Marshal (Warlord), Lightbringer (Pelor Cleric), Judge (Erathis Paladin), Blessed (Druid), etc.
That said, one reason why I first found myself drawn to Stonetop (back on its Google+ days) was from a different angle. There is a lot about this fantasy Iron Age that reminds me of Hallstatt Culture, who were the Bronze/Iron Age predecessors of the Celtic La Tene Culture. It's a personal fascination that started from seeing the Hallstatt exhibit at Naturhistorisches Museum Vienna around the first few weeks after moving to Vienna and then later visiting Hallstatt, Austria on multiple occasions.
Agreed. The playbooks are evocative and fun.I haven't started playing yet, but I don't think it's possible to read the playbooks and not want to play.