D&D General No D&D World Loyalty: Still playing After 37 Years

Yenrak

Explorer
I’m a huge grognard. I used to hunt down old issues of Dargon magazine for twenty year old updates on events in the world of Greyhawk. I ran a Greyhawk campaign for a decade or so that spanned from the late 1980s through the 1990s. We ran through Temple, Slavers, Giants through Demonweb, White Plume Mountain, Tomb of Horrors, and then those adventures where Iuz was masquerading as a Viking king. We entered a Out of the Ashes era. When 3E came around, we restarted in the early 2000s to run a campaign that took place mostly against a rise of the Pomarj that had overtaken most of the Wild Coast.

Anyway, I’m here to report that now I’ve been playing a three year campaign in the Forgotten Realms and it’s been awesome. I specifically remember buying the “grey box” of Fr and thinking it was weird and a deviation from the True Faith of Greyhawk. But I’m perfectly happy in the Forgotten Realms now.

One thing that occurs to me is that in each of these worlds, I more or less ignored the mythology when it didn’t fit my plans. So we’re now in a version of Storm King’s Thunder that has led the party to Chult and everything in Chult that dies comes back as a zombie. That’s a kind of crazy mix of cannon but I think that’s what’s made our games last for decades
 

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Snarf Zagyg

Notorious Liquefactionist
Anyway, I’m here to report that now I’ve been playing a three year campaign in the Forgotten Realms and it’s been awesome. I specifically remember buying the “grey box” of Fr and thinking it was weird and a deviation from the True Faith of Greyhawk. But I’m perfectly happy in the Forgotten Realms now.

Heretic.

shame-got.gif


Pholtus does not forget, nor forgive.
 



The Forgotten Realms wiki is also awesome. It's so nice to have an entry on almost every town, forest, mountain range or river on the map, which you can use as a starting point of the homebrew campaign.

I've built multiple homebrew campaigns on the Forgotten Realms - never read a single pre-written adventure, only the wiki to guide me and then wrote my own evil plans to kill the party interesting plot hooks to encourage the player characters to explore.
 

Cruentus

Adventurer
I just started two different campaigns with two different groups In Greyhawk in a ‘homebrew’ game.

One group is using Beyond the Wall for characters and gameplay based in Sterich, and I’m incorporating some of the BtW concepts into the game. The other is running out of Veluna and Furyondy post “Ashes”, against Iuz using Ad&d 2e. Both are a blast, and a really nice change of pace.

I agree with the above that doing homebrew while tweaking a setting, and having all of that info from wikis, sourcebooks, and old box sets is amazing for the worldbuilding aspects, not to mention being able to pull and use all sorts of modules/adventures, or parts of same.
 

Hex08

Hero
Greyhawk will always hold fond memories for me since it's where I started and would occasionally go back to, but Forgotten Realms is where some of my favorite campaigns took place.
 

I think the strength of Forgotten Realms as a setting is that it is such a haphazard mess that most folk feel freer to just shuffle things around and make them their own than they would with a more coherent, carefully crafted setting. Yet at the same time when you need to come up with an elaborate lore for something every proper noun in the realms has plenty of disposable lore attached for adoption or inspiration.
 

I’m a huge grognard. I used to hunt down old issues of Dargon magazine for twenty year old updates on events in the world of Greyhawk. I ran a Greyhawk campaign for a decade or so that spanned from the late 1980s through the 1990s. We ran through Temple, Slavers, Giants through Demonweb, White Plume Mountain, Tomb of Horrors, and then those adventures where Iuz was masquerading as a Viking king. We entered a Out of the Ashes era. When 3E came around, we restarted in the early 2000s to run a campaign that took place mostly against a rise of the Pomarj that had overtaken most of the Wild Coast.

Anyway, I’m here to report that now I’ve been playing a three year campaign in the Forgotten Realms and it’s been awesome. I specifically remember buying the “grey box” of Fr and thinking it was weird and a deviation from the True Faith of Greyhawk. But I’m perfectly happy in the Forgotten Realms now.

One thing that occurs to me is that in each of these worlds, I more or less ignored the mythology when it didn’t fit my plans. So we’re now in a version of Storm King’s Thunder that has led the party to Chult and everything in Chult that dies comes back as a zombie. That’s a kind of crazy mix of cannon but I think that’s what’s made our games last for decades
It’s inspiring and refreshing to hear from a member of the community who has been in it for as long as you have talk about how they still love the game. Thanks for sharing.
 


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