Swarmkeeper
Hero
That's good advice, you got my like, Swarmkeeper. Though I think the rules could stand to make running away easier. I mean, unless you can cast Thunderstep, that is. : )
Perhaps. But in the absence of better “Run Away!” rules, my suggestion is to think about the goals and motivations of the baddies when you are setting up encounters. If combat ensues, will they fight to the death? Will they parley mid fight? Will they pursue those who try to flee? Will they flee? Etc. Not every group of monsters should behave the same and it helps as DM to take a few minutes to decide before the game session. Not that the DM’s plans ever survive first contact with the players(!), but having a general idea in mind has been useful for me.