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Mike Mearls and his Gamma World project!


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WotC should talk with Blizzard for a Warcraft d20. It is a famous franchise, but now it is not in the best moment, and they shouldn't ask too much.

The doors for a return of Gamma World shouldn't be closed and locked for a long time. It has got potential to be a cash-cow as multimedia franchise.

Does everything have to have potential for multimedia? I'm cool with just a TTRPG product, please and thank you.
 

The multimedia franchises are the future of the entertaiment industry. After a couple of years the movies will be broadcasted in the TV. When West End Games published "Star Wars RPG" this franchise was almost forgotten, very far to be a cash-cow as whe know it today. The TTRPGs are sources of new ideas, and the value of the products keep in the time, when the videogames after a year or two become "obsolete" or "old-fashioned". Maybe the future TTRPGs of Marvel and DC could save the IPs when these comics are suffering the worst sales crisis. Other reason is the money with the merchandiscing. Hollywood loses a lot of money by fault of the internet piracy, but the products as shirts, toys, games can help to recover that money. Even when a product isn't sold too well and least it is cheaper than spending money in advertising to promote the brand.

Have you thought about the name of people who know Pathfinder thanks "Kingmaker" videogame? Or Bluebeetle, the superhero by DC, is more known thanks "Injustice" videogame.
 

They were going to do a warcraft RPG back in 3e days.

They did, twice.

(Ok maybe it wasn't WoTC)

Yeah, the company that picked up the licence was, I think, sword and sorcery. But WotC apparently had a campaign book slated. Found this out randomly just the other day.

The first Warcraft: The Roleplaying Game was released in 2003 under licenses from Blizzard and WotC and carried both the Warcraft and D&D logos, but was a Sword & Sorcery/Arthaus production. There were a handful of supplements released, but those lacked the D&D logo. Reading through it, I don't get the impression that WotC had much involvement beyond the licensing.

The second version, World of Warcraft: The Roleplaying Game was released in 2005, also by Sword & Sorcery/Arthaus but only under a Blizzard license, so none of the products carried the D&D logo. Both versions use the d20 system.

WotC should talk with Blizzard for a Warcraft d20. It is a famous franchise, but now it is not in the best moment, and they shouldn't ask too much.

The doors for a return of Gamma World shouldn't be closed and locked for a long time. It has got potential to be a cash-cow as multimedia franchise.
I'm actually legit surprised we haven't gotten some kind of new version of the Warcraft TTRPG currently at this point. Given the popularity of World of Warcraft, it seems like it would have been a given.

Heck, even a new Diablo TTRPG since we've had it for 2E and 3.0 IIRC.

But, I would assume, the general "crappiness" of Blizzard currently may have an influence on why such a thing hasn't happened yet.
 

NECRO THREAD GOT MY HOPES UP!

Look Whos Talking Now Reaction GIF
 

The multimedia franchises are the future of the entertaiment industry. After a couple of years the movies will be broadcasted in the TV. When West End Games published "Star Wars RPG" this franchise was almost forgotten, very far to be a cash-cow as whe know it today. The TTRPGs are sources of new ideas, and the value of the products keep in the time, when the videogames after a year or two become "obsolete" or "old-fashioned". Maybe the future TTRPGs of Marvel and DC could save the IPs when these comics are suffering the worst sales crisis. Other reason is the money with the merchandiscing. Hollywood loses a lot of money by fault of the internet piracy, but the products as shirts, toys, games can help to recover that money. Even when a product isn't sold too well and least it is cheaper than spending money in advertising to promote the brand.

Have you thought about the name of people who know Pathfinder thanks "Kingmaker" videogame? Or Bluebeetle, the superhero by DC, is more known thanks "Injustice" videogame.

I mean, this is all true, but I'll be honest... any time any product, or potential product, is mentioned, you talk about how it could be a multimedia franchise. And yeah, you can spin any TTRPG into potentially a big success... but I don't think we want every TTRPG product to be focused around that?

I think the focus should first be on establishing a strong TTRPG product, then one can debate its strengths in multimedia. Because frankly, if a Gamma World project never launches, or launches and sucks, it's pretty irrelevant what it's multimedia prospects are.
 

Into the Woods

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