It's more accessible, that's for sure: the same story in the stream is many, many times longer in screen time.For the poll, I am assuming Critical Roll doesnt include the Vox Machina animation.
I am neutral toward the stream play.
I love the Vox animation.
I had this problem with animal companions! I started off narrating every familiar / pet / plucky animal thing the party owned, and it was well received. Too well. Pretty soon the entire party had a familiar or pet of some kind, sometimes multiples. I love making an enjoyable experience for my players, but I ain't got time for that! Strict "RP your own pets" policy now, unless the narrative really calls for me to step in.I occasionally make the mistake of narrating shopkeepers and shopping trips, mostly if it's for unusual magical items. But, since I like to ham it up even for something I find intrinsically boring like shopping, next thing I know everybody wants to go shopping. I'm beginning to think I should go out of my way to make the shopping trips the equivalent of going to the DMV.![]()
I’m not so sure about this, actually.Offline, it doesn't have the widespread fame that many seem to indicate it does online.
Several of my nieces and nephews only recently got into D&D, and Critical Role was a big part of what got them started. I suspect Mercer & Co. have contributed a lot to it's increasing popularity.I’m not so sure about this, actually.
I wouldn’t be surprised if it’s general popularity is comparable to D&D in terms of viewers compared to active players.
They sure haven't hurt: but they are far from the only or largest factor.Several of my nieces and nephews only recently got into D&D, and Critical Role was a big part of what got them started. I suspect Mercer & Co. have contributed a lot to it's increasing popularity.
What would you say is/are the biggest?They sure haven't hurt: but they are far from the only or largest factor.
The two big factors go together, in my mind: the design of 5E going back to a looser, less formal and fast-paced style of play similar to 80's iterations, and the overall rise of streaming. I know for a fact that WotC wasn't thinking of the streaming breakout when they made 5E, but the design they chose really played to streaming as a medium much more than a 3.x or 4E style game would have. Combine that with a generational trend towards being open to geeky fantasy stuff, and you have a perfect storm.What would you say is/are the biggest?