An Herbalism and Poisoner's kit both allow a character to gain some things after 1 hours work.
First question: Is there any restriction on time, or can a person do 8 hours of foraging and get to make 8 checks?
Second: In terms of journey activities, would a journey activity override this 1 hr ability, or could a play make the herbalism/poisoner's check AND do a journey activity in the same day?
First question: Is there any restriction on time, or can a person do 8 hours of foraging and get to make 8 checks?
Second: In terms of journey activities, would a journey activity override this 1 hr ability, or could a play make the herbalism/poisoner's check AND do a journey activity in the same day?