payn
He'll flip ya...Flip ya for real...
I will say I often make my players make decisions they don't like making. Chase after the bandits fleeing, or continue to the bandit HQ to help the victims. On one hand, the bandits could regroup and return to the HQ and cause an issue later, on the other who knows what the victims are going through and how much time they may have? My players always try and find the "do it all" solution but it just doesn't exist.
So, I agree with the style @el-remmen discusses above.
So, I agree with the style @el-remmen discusses above.