Flamestrike
Legend
I wish I could get that type of commitment out of my players sometimes.
The first Dodge action or two usually works wonders.
I wish I could get that type of commitment out of my players sometimes.
Yeah, just like there is no time pressure at the start of an adventure when you're in town relaxing, but then comes the hook, enter the antagonist, and the race against time to stop them.
Name me a single Superhero, Action, Fantasy or Sci Fi movie where the protagonists just meander about, free from temporal constraints, free to do what they want.
The Heroes are always in a race against time, trying to foil the villains evil plan.
No, that's self evidently not true. They're as nuanced as you make them. 'Lack of nuance' is not an inherent property of a temporal constraint.
If you can't get it in the next five minutes I am going blow up the internet and no one will ever be able to post again! Hurry up! Clock's ticking!
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Yeah, but interactive media are different and give rise to different styles of storytelling.Name me a single Superhero, Action, Fantasy or Sci Fi movie where the protagonists just meander about, free from temporal constraints, free to do what they want.
The Heroes are always in a race against time, trying to foil the villains evil plan.
All the more reason for me to avoid it like the plague personally.verisimilitude maintained.
I've skipped people on occasion and have other DMs do it to but it's not something we've agreed to implement. I think we'd need buy in as a group and I don't think we'd get it. It's not worth the cries of unfounded pushback such as "I dont know the rules enough or as well as you"...blah blah blah....The first Dodge action or two usually works wonders.
"I dont know the rules enough or as well as you"...blah blah blah....
I agree and I've tried the same with various groups of players, and I usually get the same response either outright or passively. They just aren't invested enough to put the time in. So, my response is if that's how you feel then I have to ask myself if it's worth my time prepping anymore? Then the quality of the sessions rapidly decreases. Ultimately, I usually end up winging rules to accommodate their lack of knowledge and tell them to STFU or quit if they complain. That works too.My response is ''Learn them. I spend hours each week prepping adventures for you. If you spent a fraction of that time reading the rules, we wouldnt be here having this discussion.''
I go easy on them to start with, but if they're still confused how Cunning Action works after 3rd level, they're on their own.
Adventures with a ticking clock are a great tool for fun games. Like any other style, it has its place and I would welcome them, but variety is the spice of life so I want to full range of games from an overall campaign perspective.
What is playing without a time limit even like?
People say they do it and have fun and I just can't wrap my head around it.
Yep. We usually come to a compromise in the end. I'd love if my players were more inclined to put some time into learning the rules in between games, and some do, but some don't, so I've accepted it as they accepted that I'm only going to put so much into prep. All these are people I hang out with outside of gaming, some I've known for over 25-30 years and if that wasn't the case, I'd have quit playing with them long ago.Some of you seem to have very...tenuous...relationships with your players. Are ya'll okay?
I wonder if that costume left over in wardrobe from John Lovitz?Almost always, but yes. I am not generally disagreeing with you. Just pointing out that this works to different degrees.
I really don't think you are reading what I posted carefully because I never remotely made that claim.
I am afraid that if you can't get it in the next five minutes I am going blow up the internet and no one will ever be able to post again! Hurry up! Clock's ticking!
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Get what Im saying?
I imagine it's a lot like Skyrim, or any other open-world video game.What is playing without a time limit even like?
People say they do it and have fun and I just can't wrap my head around it.
What is playing without a time limit even like?
People say they do it and have fun and I just can't wrap my head around it.