Yeah, was just thinking about my experiences when I couldn't find a magic shortbow to save my halflings life, lol.
Yes. The post I was responding to did. Explicitly. Hence my reply.The point I was making is that this is an incredibly uncharitable reading of the post. Has anyone actually argued that anything goes because it's fantasy? Or are they actually saying that some things beyond the reach of actual humans go because it's fantasy? Given the context, the latter is the appropriate reading.
It's not about drawing a line. It's about knowing how the game world actually works.Would "preternatural" be acceptable? Not magical, per se, but at the line or slightly beyond the physical?
So... you can hit a creature resistant to non-magical weapons hard enough to bypass that, but maybe discarding the weapon at the end of the fight? Or "eagle-eyed" so you ignore range penalties to a semi-arbitrary range maximum?
I'm wondering where you draw the line.
In fairness, it kinda didn't but I've basically said so in subsequent posts so it's a bit of a wash.Yes. The post I was responding to did. Explicitly. Hence my reply.
It's about knowing how one specific part of the world works. I haven't ever actually seen a discussion of what the mechanics or rules of magic are as a setting dependency.It's not about drawing a line. It's about knowing how the game world actually works.
The fact that there is not more then there is does not mean that there is not what there is.It's about knowing how one specific part of the world works. I haven't ever actually seen a discussion of what the mechanics or rules of magic are as a setting dependency.
No one ever says:
"Wait you could never cast a spell next to a waterfall because the noise would negate your verbal component"
Or,
"If you can't see, you can't make perform the somatic component appropriately"
Or,
"No one could survive casting near xyz types of location"
Stuff like this would be equally "common sense" as any of the physical laws used in the setting for the characters that live in that setting. Meanwhile, 100 pg threads will pop up where you can get an unironic suggestion that 10th level barbarians should die from a 20-30 ft fall no matter their hp.
Separately, Wizards and Sorcerers and Bards all cast a lot of the same spells, but none of them really explain what it is that those characters are doing that is making the magic happen.
Can anyone with the ability to provide the right VSM components do magic?
What separates a librarian with expressive hands from a wizard? Can a librarian provide the same components and do magic, or is there something more at work?
How is a bard different than a busker? What about their music (or whatever) manipulates the weave (or whatever)?
What part of a sorcerer's body holds its magic bits? Is their blood magical?
We don't really ask these questions because we accept as part of the buy in to playing the game that magic just kind of works. A similar buy in could happen regarding whatever martial abilities exist, whatever the source.
Heck, just run on action movie rules. A lot of stuff in those is totally unbelievable and would probably result in grievous injury, but it's presented in a way that flows with the reality we are seeing and it usually looks cool enough we don't care.Would "preternatural" be acceptable? Not magical, per se, but at the line or slightly beyond the physical?
So... you can hit a creature resistant to non-magical weapons hard enough to bypass that, but maybe discarding the weapon at the end of the fight? Or "eagle-eyed" so you ignore range penalties to a semi-arbitrary range maximum?
I'm wondering where you draw the line.
Eh, most people don't know how the real world works anyway. Hck, scientists STILL don't have all the details on how a friggin' bicycle works.It's not about drawing a line. It's about knowing how the game world actually works.
They are. But again this isn't about what Fighters should be able to do at high levels. It's what they should be able to do at around level 5.Heck, just run on action movie rules. A lot of stuff in those is totally unbelievable and would probably result in grievous injury, but it's presented in a way that flows with the reality we are seeing and it usually looks cool enough we don't care.
I think the game rules are too conservative with what they allow the characters to do. A little fudging of numbers without putting a spotlight on it and nobody would notice that the Fighter at max STR can jump a little further, lift a little more, take more damage than before and so forth.
Eh, most people don't know how the real world works anyway. Hck, scientists STILL don't have all the details on how a friggin' bicycle works.
The world is filled with stories of fantastic people that can actually do things no level 20 Fighter can do. I think a level 20 Fighter should be able to do all those things because they're just that great.
Yeah because there's no middle ground between complete scientific understanding and anything goes because fantasy.Eh, most people don't know how the real world works anyway. Hck, scientists STILL don't have all the details on how a friggin' bicycle works.
I think magic items should be expected. I've never played a campaign without them.Until WotC comes out and says magic weapons are expected, that leaves non-casters in a bit of a bind though. While resistance is obnoxious as heck, at least you can still do something as a weapon user, while the casters can fire off cantrips willy nilly (unless the creature also has elemental resistance).