MoonSong
Rules-lawyering drama queen but not a munchkin
@Snarf Zagyg It isn't that healing is weak, just very unrewarding and unengaging. I am proud healbot player, the kind that would prepare only heals. The problem with 5e healing is that it is too generous and done for people who don't like to heal. The party starting a day at full hp used to be a meta goal for the party healer. Gone. Patching up comrades after a combat was something valuable you could do. Gone as well. Then tending to a fallen comrade in combat was this dramatic rush to get there, fend off attackers and then hope you could stabilize them without losing the spell to a stray attacker. It was a unique and cool spotlight. Gone also, just sneeze and they are back to the fight. You don't even need to "waste" your turn doing so! You can now do your "real" contribution on top of it!
Hit points across the board are just too many, and combats drag for too long if people aren't focusing fire. In making dedicated healers nonmandatory, they have effectively soft banned them.
Hit points across the board are just too many, and combats drag for too long if people aren't focusing fire. In making dedicated healers nonmandatory, they have effectively soft banned them.
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