John R Davis
Hero
Crikey there is loads you can do.
6+ con hp if you have a food dex you get ac and attack for a dagger or 2... so yeah pretty good.Getting into the fray with 2 daggers isn't that bad at low levels.
And with Mage Hand you can deliver the ball bearings wherever you want.Run and hide was always Orbril the gnomes first tactic
Nonetheless he was also an alchemist (before alchemist was a seperate class) so had a bandolier and sack full of oil, acid vials, holy water, ball bearings, alchemist fire, tanglefoot bags and antitoxin. Plus Sling stones and a hand crossbow and later bombs, poisons etc
But a NES one where you die in one or two hit and there's no continues.Sadly there is no reason to touch the crossbow or any other weapon. Your attack cantrips will be better than any weapon you could use, so you just pew-pew with your magic lasers like in a video game.
If your Dex and Int are both 16, then a crossbow is superior to any cantrip at that level. If your Dex is 14, then a crossbow is roughly on par. (Fire bolt is +5 to hit and 1d10, crossbow is +4 to hit and the equivalent of 1d12. Toll the dead is generally superior to fire bolt, but I'm not sure how often that advantage would hold at 1st level when your foes are almost as fragile as you are.)Sadly there is no reason to touch the crossbow or any other weapon. Your attack cantrips will be better than any weapon you could use, so you just pew-pew with your magic lasers like in a video game.
This is all true, but firing a crossbow bolt is far less cool than hurling ice beams or blasts of fire.If your Dex and Int are both 16, then a crossbow is superior to any cantrip at that level. If your Dex is 14, then a crossbow is roughly on par. (Fire bolt is +5 to hit and 1d10, crossbow is +4 to hit and the equivalent of 1d12.)
True. Assuming you have great dex, it is only at the 5th level you can toss your weapons away.If your Dex and Int are both 16, then a crossbow is superior to any cantrip at that level. If your Dex is 14, then a crossbow is roughly on par. (Fire bolt is +5 to hit and 1d10, crossbow is +4 to hit and the equivalent of 1d12. Toll the dead is generally superior to fire bolt, but I'm not sure how often that advantage would hold at 1st level when your foes are almost as fragile as you are.)