Baldurs_Underdark
Hero
Inspired by another thread on this forum, I wondered how the experienced hive mind of this forum deals with players who choose violence when a peaceful solution would be possible or even obvious?
Should every action have a consequence? What if it's just shenanigans and a strong response from the DM would derail the campaign, would you say that consequences are consequences, and just rewrite your campaign, which now becomes e.g. a jailbreak? Or do you look the other way do you don't have to toss out the entire plot? Does it do anything beyond changing the PCs alignment(s)? Do you even actively seek some sort of revenge to teach those roguish players to do better roleplay?
And what about XP? Do the PCs gain any XP for an encounter that serves no purpose to the storyline, and which might even change the entire plot of the campaign?
Should every action have a consequence? What if it's just shenanigans and a strong response from the DM would derail the campaign, would you say that consequences are consequences, and just rewrite your campaign, which now becomes e.g. a jailbreak? Or do you look the other way do you don't have to toss out the entire plot? Does it do anything beyond changing the PCs alignment(s)? Do you even actively seek some sort of revenge to teach those roguish players to do better roleplay?
And what about XP? Do the PCs gain any XP for an encounter that serves no purpose to the storyline, and which might even change the entire plot of the campaign?