ElPsyCongroo
Explorer
Actually pulled this idea from a reply to this reddit thread
So in this instance HP doesn't get much higher than at start but we also collapse/convert damage into a simple format of 1 Die = 1 Damage i.e. 1d4 = 1, 1d6 = 1, 1d8 = 1, 1d10 = 1 and d12 = 2
"1 damage per die of the effect (d12 being the special case of 2 damage). So a great sword would deal 2 damage on a hit (and would keep the bonus damages from magic. a +2 great sword deals 4 damage). And add 1 damage per 2 modifier, rounded up (2 = +1 dmg, 5 = +3 damage). So, a typical fighter with 16 str, 14 con and a great sword, would have 12 hp, and deal 4 damage per hit. Seems fair that 3 great sword hits would kill a fighter."
I may also play with the idea of 1 damage per d4 as it is the smallest dice value.
So in this instance HP doesn't get much higher than at start but we also collapse/convert damage into a simple format of 1 Die = 1 Damage i.e. 1d4 = 1, 1d6 = 1, 1d8 = 1, 1d10 = 1 and d12 = 2
"1 damage per die of the effect (d12 being the special case of 2 damage). So a great sword would deal 2 damage on a hit (and would keep the bonus damages from magic. a +2 great sword deals 4 damage). And add 1 damage per 2 modifier, rounded up (2 = +1 dmg, 5 = +3 damage). So, a typical fighter with 16 str, 14 con and a great sword, would have 12 hp, and deal 4 damage per hit. Seems fair that 3 great sword hits would kill a fighter."
I may also play with the idea of 1 damage per d4 as it is the smallest dice value.
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