If warrior could go back to fizzling spells with their swords and axes and only sword magic, bow magic, and smites were safe in combat, a lot of the 5 minute workday goes away.Can I vote number 2 off the island, please?
If warrior could go back to fizzling spells with their swords and axes and only sword magic, bow magic, and smites were safe in combat, a lot of the 5 minute workday goes away.Can I vote number 2 off the island, please?
I complain a lot about 3e and 5e, but 2e HAD restrictions like that, you could still have caster supremacy (especially once higher level spells kicked in) but a combination of the 5e and 2 restrictions (along with the 4e/5e innovations) could work wonders...If warrior could go back to fizzling spells with their swords and axes and only sword magic, bow magic, and smites were safe in combat, a lot of the 5 minute workday goes away.
I complain a lot about 3e and 5e, but 2e HAD restrictions like that, you could still have caster supremacy (especially once higher level spells kicked in) but a combination of the 5e and 2 restrictions (along with the 4e/5e innovations) could work wonders...
Less slots means less cool things a character can do in a day, which is the opposite of what I want for the game.
I want not being cool to be the absolute last resort.
Less slots means less cool things a character can do in a day, which is the opposite of what I want for the game.
I want not being cool to be the absolute last resort.
I feel like the effect people complain about with high level play is misaimed. It's not that player get too powerful, but that effects suddenly stop scaling and become all-or-nothing.I will, until my end, think a warrior with enough strength and a magic weapon should be able to break a hole in a Wall of Force.
That what my issue always was. I always saw D&D levels with a sense of tiers. Even before 4e formalized the idea.I feel like the effect people complain about with high level play is misaimed. It's not that player get too powerful, but that effects suddenly stop scaling and become all-or-nothing.
A wall of Force has no HP and is basically indestructible unless you have anti-magic. Anti magic just turns off magic in a weird way. Thing become flat-out immune to so many things. Actually trying to do things stops being important in favor of having the specific counter.
3.x still did kinda. Casting a spell provoked an aoo & getting hit while casting required a spellcraft check to avoid losing both slot spell & actionI complain a lot about 3e and 5e, but 2e HAD restrictions like that, you could still have caster supremacy (especially once higher level spells kicked in) but a combination of the 5e and 2 restrictions (along with the 4e/5e innovations) could work wonders...