D&D General Testing Players


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overgeeked

B/X Known World
Shows the designers haven’t played since 3X. There is no taking 20 anymore. Also shows a fundamental misunderstanding of the purpose of character stats in an RPG. The player is not the character. Testing one has no bearing on testing the other.
 

tetrasodium

Legend
Supporter
Epic
I went to look it up & see how it works. Apparently there are "four magnetic locking pins for a total of sixteen possible combinations" & "eight double ended lockpicks to deduce the correct combination using tactile/auditory cues".

From a purely technical standpoint it might not be bad as a pseudo lockpicking simulator that doesn't require learning how to quickly pick a lock with skill or bore everyone waiting for someone to pick a lock with blind luck & persistence. What is not clear is how much the gm can repin the magnetic lock & how or if it's going to be using the same key so players can just start ruling them in/out based on wear of the keys .

From a GM standpoint there are a few possibilities.
  • Normally keys are cut from a blank which is the uncut key shaped to fit the "keyway" with numerical bitting & those are the numbers you often see on keys so they can be reordered easily & possibly in bulk.
    • If the gm has enough ability to repin the lock trivially & do so in a way that can be conveyed then a thieve's tool check could grant some of that information to narrow down the selection
I'm skeptical about the utility at the table though even if mechanically it's stellar.
 

rgoodbb

Adventurer
I have done Jenga for a one off puzzle as well because we hate D&D puzzles/riddles.

It went down well. Not the sort of thing I would do again, but for a one off, why not.
 

Burnside

Space Jam Confirmed
Supporter
Agreed that it's basically a "no" from me, BUT I can see using it in a certain style of game or as a one-off gimmick. Feels like it would get old if used repeatedly.

Also agree that the sell copy is just...off. It betrays an unfamiliarity with post-3rd edition D&D (the "take 20" thing). And I certainly see plenty of non-Rogue characters with lockpicking skills, either because they're artificers or through their backgrounds. Also it doesn't make the case that lockpicking is any more or less "irrelevant" than any non-combat skill. There are ways they could have promoted this product as a fun accessory without trying to pretend that the in-game lockpicking mechanic is some kind of travesty. Like, I think it's potentially a fun enhancement product - there's probably a way to pitch it without pretending there is a big problem that it's fixing.
 


I’ve wanted to learn more about lock picking just to be able to better describe what’s going on when a PC tries to pick a lock. Especially in a game that relies on description rather than an ability test (like b/x), I feel this would be useful. Not sure how I’ll gain similar practical information about finding secret doors though…
 


overgeeked

B/X Known World
I’ve wanted to learn more about lock picking just to be able to better describe what’s going on when a PC tries to pick a lock. Especially in a game that relies on description rather than an ability test (like b/x), I feel this would be useful. Not sure how I’ll gain similar practical information about finding secret doors though…
This channel.

 


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