Odd it seems so alien to you, as it's how the vast majority of RPGs work. The DM can do anything they want, on a whim. The DM being beyond, above and outside the rules is really the whole point of a DM.
Well, I for one am quite glad I've never met such a DM.
Yes. The GM is in full control of the game reality and have omnisight into everything as they are outside the game reality. The hostile players jump right to the wacky far extreme of the GM controlling characters like robots....but that is just beyond silly.
Huh?
You could play a hardcore cutthroat game where the GM tells the players nothing about their characters, but that is an extreme game style.
Oh okay, yes, I have played such games, where my character wakes up with amnesia and learns about himself through play. It is indeed extreme. Very good for horror games. It needn't be cutthroat, though.
The mind of the character, and that is the mind of the player, can only role play thoughts and feelings they know about.
Yes, and I can make those up as the player of my character.
But both the character and player don't have the GMs outside view.
I've played in quite a few games where I do have an outside view, developed in collaboration with the GM and other players, up to and including the motives and thoughts of NPCs. It's fun, you should try it sometime.
Simply put, a player can not role play their characters unconscious mind. Even IF the GM told the player all the needed outside the game information....it would STILL be the GM telling the player what their character feels and thinks.
Hm, no. The GM tells me what my character sees, hears, etc., and I decide what my character feels and thinks based on that.
This is dfferent from impactful events that cause such things as fear and hallucinations, of course.
It can be easy for some people, when say they meet a guy selling items of value on a street corner cheep, to feel and think "something is not right" by the conscious mind using common sense, your knowledge and logic. But you also have an unconscious mind....those thoughts, feelings, instincts and your "gut" that all tell you things that you don't have hard facts or data on. You can feel something is "wrong" or "off", and have no idea why you feel that way. Your instincts might tell you to trust someone or NOT to trust them....but again you won't know why. And you know your Real Life "gut" is quite often correct, amazingly.
Yes, and depending on how the GM portrays the character, I will have gut feelings. If I have to rely on the GM to tell me such things (telling instead of showing), well, I'll certainly have a gut feeling
about that GM.
And it's not amazing, it's pretty well-known neuroscience these days.
So when a Character meets a halfing merchant, the conscious mind of the player/character might think or feel something based on what they see and hear. But the player can't role play the "gut" or unconscious mind.
Nope. I can totally role-play my character's "gut" or unconscious mind.
Only the GM can do that, as they know everything.
Well now, that's a strong claim. The GM doesn't know what
I'm thinking. They don't know what they haven't given any thought to yet.
So if the halfling is planning on cheating the character, only the GM knows that (as they are role playing the halfling merchant after all) and ONLY the GM can tell the player if their character thinks or feels "something is off" or anything else.
If the GM is
role playing well, I'll likely be able to determine something from how the GM is
role playing. And if not, again, I'll certainly have a feeling that "something is off" about that GM.
Also, just to note, plenty of games have "the GM tells the players how their characters think or feel" right in the rules.
Please let me know which games these are, so I can avoid them.
When a player makes a roll to see if their character detects or feels or thinks something: it's the GM that tells the player what it is. For example, when a character senses a motive of someone, it's the GM telling the character what they sense.
Use of in-game mechanics such as skills to determine information that is hard to convey through mere verbal description and even
role playing is a formalism I am familiar with, yes.
Edit: Fixed a typo.