I don't think they are that closely linked.Yep. Too much and the RP side geta smothered.
Not enough and the game becomes boring and people stop playing it. There is a fine balance to reach.
I don't think they are that closely linked.Yep. Too much and the RP side geta smothered.
Not enough and the game becomes boring and people stop playing it. There is a fine balance to reach.
Have you ever played Role Master. Each weapons, skills and spells have their tables. Each have a critical table from A to E and fumble tables A to E... that is a lot, and I mean a lot. Arms law, Claw law (because a tiger's bite and claws will not do the same crits as a lion's) Spell law and so on. Searching for the right one in the right book can be... cumbersome? And while the DM is looking for that table, players are drinking beers and soon forget they are playing and end up drunk and... 'nough of my personal experience as a player in RM....I don't think they are that closely linked.
I'm not sure the interrupted roleplaying in that scenario is the fault of the system...Have you ever played Role Master. Each weapons, skills and spells have their tables. Each have a critical table from A to E and fumble tables A to E... that is a lot, and I mean a lot. Arms law, Claw law (because a tiger's bite and claws will not do the same crits as a lion's) Spell law and so on. Searching for the right one in the right book can be... cumbersome? And while the DM is looking for that table, players are drinking beers and soon forget they are playing and end up drunk and... 'nough of my personal experience as a player in RM....
Sorry, the sarcasm was misplaced. I think it's absolutely fantastic the work that you guys are doing. I honestly do, even if it isn't really for me. That's fantastic.We're making Advanced 5E. It's OK if that's not what you personally want or need, but I'm not sure why the dripping sarcasm or badwrongfun overtones are necessary. Plenty of people love our books, but they don't have to be for everyone.
But, you freely admit that you are not capable of playing a six string guitar. With some practice and training, however, you could and could do it accurately and without making mistakes every time you pick it up.So, if I follow your logic I can make this assumption.
Whenever I play a six string guitar, it sounds like someone is slitting the throat of a poor cat. By your analogy because I can't play six string guitars, people should stop making six string guitars because poor Helldritch can't play one.
This is what we call in French:" leveling to the bottom." It is too hard? Remove the top difficulty and make it the new standard for everyone. The problem there is with this mentality is that you will never truly improve your play. There were way easier solutions and I even shared some and got flamed for daring offering a solution or simply saying that WotC were wrong in their approach.
If it had happen once or twice yep. If it had been with only one Referee, yep. But it was constant until a crazy guy I knew put all the major tables in Excel format... it was fun for a while but even then, flipping and consulting one table after the other simply felt... well tedious.I'm not sure the interrupted roleplaying in that scenario is the fault of the system...
There are always going to be folks that just aren't going to be great at certain things. No matter what they do. Despite years of trying, I've never been able to be even half way decent at any first person shooter. That doesn't mean we should stop making them.But, you freely admit that you are not capable of playing a six string guitar. With some practice and training, however, you could and could do it accurately and without making mistakes every time you pick it up.
That being the key difference here. It's not that people who have never picked up the game before can't use these stat blocks accurately. It's that people with YEARS of experience, still can't use them without making mistakes.
@Morrus, I believe this is exactly what I was pointing to?
Not really, we offered ways to make the old stat blocks more readable and usable but I got hosed for that. It is not because something is a bit harder to do that it is bad. There are ways to ease the learning and usage of the starting stat blocks but it seems that no one that got problems with them wants to hear about the possible solutions.But, you freely admit that you are not capable of playing a six string guitar. With some practice and training, however, you could and could do it accurately and without making mistakes every time you pick it up.
That being the key difference here. It's not that people who have never picked up the game before can't use these stat blocks accurately. It's that people with YEARS of experience, still can't use them without making mistakes.
@Morrus, I believe this is exactly what I was pointing to?