pogre
Legend
Greetings,
I am putting together a set of adventures for a local gaming con. I will give you the description:
I am running six 4-hour sessions over two days. Each session of the Con is a new deeper level of the big dungeon 3rd level, 4th level, etc.
I am adding a twist to the sessions. Each player will get a goal/motivation card at random for each level with a task like - find this treasure, kill this creature, befriend this NPC, etc. Coming up with these goals are not a problem for me. What I want is some sort of in-game reward for accomplishing these goals. I could just grant an inspiration, but that seems a little bland.
Do you have some ideas for the rewards that are comparable to advantage or slightly more powerful to grant the PCs?
Thanks!
I am putting together a set of adventures for a local gaming con. I will give you the description:
This is a 5th edition, old school style dungeon delve. Every slot starts at a progressively higher PC level and lower
dungeon level. Maximum of six players. This is a drop-in/drop-out game. Although it is all the same dungeon - players are welcome to play in any session. Warning - it is likely that one or more characters will die.
NOTE: This session is for 3rd-level characters.
Use A.L. rules for building PC
I am running six 4-hour sessions over two days. Each session of the Con is a new deeper level of the big dungeon 3rd level, 4th level, etc.
I am adding a twist to the sessions. Each player will get a goal/motivation card at random for each level with a task like - find this treasure, kill this creature, befriend this NPC, etc. Coming up with these goals are not a problem for me. What I want is some sort of in-game reward for accomplishing these goals. I could just grant an inspiration, but that seems a little bland.
Do you have some ideas for the rewards that are comparable to advantage or slightly more powerful to grant the PCs?
Thanks!