AbdulAlhazred
Legend
I think we all understand, FUNDAMENTALLY, why this isn't the normal process. It is because D&D was originally a wargame, and the main focus of that game was, obviously, combat. 'Talky stuff' was simply not considered central enough to the core early play agenda to require burning rules bandwidth on it. Exploration stuff DID have dice and rules, as we know. The very most basic social stuff, what happens when you unexpectedly meet up with a monster, DOES have a reaction roll though.What @hawkeyefan says is exactly what I meant. The two players describe their PCs thrusting and parrying until they talk it out.
So, it was just when you got into the more dynamic "we try to convince the shopkeeper..." where dice were not considered all that needed. This has just become memorialized in a common pattern of play that obviously persists, though when people asked the question the other effect was to lead to the development of social skill systems (which already existed in other games, so it was not exactly a leap).
D&D is just VERY STODGY! lol. At least some parts of the D&D world are! Not to say this is bad, some people just figured out how they liked playing a long time ago and are not really experimenting much anymore.