D&D 5E New Spellcasting Blocks for Monsters --- Why?!

Don't know where you are deriving this from- go back and show me where I said that?

Yeah. So why do you need the silly card, then? Just call 'time out' or 'hold on' or something like that, and have the conversation. Plus, the x-card is NOT used the same way- in most groups, it's a way to move past an uncomfortable topic or moment wordlessly, without discussion. Someone holds up the card, and the group is supposed to nod and move on. NOT the same thing at all, and not how functioning adults should be handling conflicts, either at a gaming table or anywhere else.
Why the lash out at her? The idea of the card is a good one. Especially when you play with stranger and that session zero did not happen for some reason. I/we use a raised hand when we do exhibit games. But a card to answer question might actually be a good addition to our exhibit games. It is not because a solution does not suit you that it is automatically a bad one. It might not be for you, but it might be good for a lot of other people.
 

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James Gasik

We don't talk about Pun-Pun
Supporter
I've always been of the mind that there should be 'step up' core books.

The entry level how to play, how to run, here are some basic bad guys to whomp, -- everything is based on how the game is expected to play and being very explicit about that and then the more detailed versions with piles of options, in depth discussion on how to homebrew and alter playstyle, etc, etc.
Like, say, a PHB2 and DMG2.
 







dave2008

Legend
But they changed the spellcasters.

Therefore they admitted they (censored) up.

The truth is the slot based spell matrix increases at rate that does not match the Monster by CR guidelines. So they changed it.
The CR guidelines allow you to make glass-canons, regardless of spellcasting. There is not a required "rate" to define CR in a monster. I like to mostly balance defensive and offensive CR, but it is not required. In fact, it is sometimes quite interesting to take on or the other to an extreme. And it is possible to make spellcasting monsters that are balanced offensively and defensively. In fact, in my updated Vecna (which includes slot based spellcasting) my initial design was a defensive CR of 23 and offensive CR of 23.
 

UngainlyTitan

Legend
Supporter
Yeah. The current DMG does talk about different playstyles (players who like to instigate fights, players who like storytelling, players who like optimizing, etc.), but it's literally only four bullet points on what to do for each playstyle. It should be, like, an entire page, or at least a full column, for each type, with examples.
I would go further, give the default rules for Gygaxian exploration with optional rules to make it grittier and then consider what optional rules would be best for exploration and social for other play styles. For a least 2 or 3 styles.
 

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