Blue
Ravenous Bugblatter Beast of Traal
I feel like you are trying to make a distinction to argue against. Someone looking for a traditional superhero genre will want different from someone who wants a dark and gritty superpowered game. No one at all was trying to imply that one simple label covered everything. This feels like a wandering arguement looking for someone to start with.It comes down to preferences and suspension of disbelief. Some want Superman to carry a jumbo jet via holding it by the nose and for the plane to stay whole as he carries it. Others want the physics of the situation to roughly match reality and when the whole weight of the jumbo jet is supported by two small points, Superman's hands on the fuselage, they want the skin to buckle and/or the nose to tear off the plane. Neither is wrong. It's a matter of preferences.
Sure, super-realism fantasy is a genre, just like high fantasy, sandals and sorcery, and many dozens of others, even before modifying adjectives.If we're playing superheroes, physics be damned. If we're playing faux-medieval fantasy, I'd rather the world match reality as much as possible, chosen-one characters, destiny, and genre conventions be damned. I want emergent story from D&D. But I want genre and superhero-story emulation from a superheroes game.
As a side note, if that's what you are looking for, D&D 5e does a really lousy job of providing that. No one is unfazed from taking a critical hit from a giant sized axe. And a dozen orcs with at least rudementary tactics are a real threat to a fighter regardless of how skilled in real life. I'd suggest a game like Riddle of Steel, an much older game but praised by people who do actual combat as rather realistic.