overgeeked
Open-World Sandbox
You are right. I'm not suggesting completely unfettered imagination with zero constraints. I'm suggesting fewer mechanics getting in the way of playing the game. You still need constraints, like say genre and setting and character limitations, etc. None of those require mechanics to be a thing. We're playing superheroes with a silver age tone in an amalgam world of Marvel and DC and characters should be about on par with the average X-Men, i.e. not the big guns. That focuses and limits the imagination into something quite playable with nary a mechanic in sight.IME, the imgination blossoms and shines when it works under limits and focus rather than when it runs unbridled. The focus of those limitations can lead us to greener, more fruitful pastures that we wouldn't normally reach on our own. The reality of unbridled imagination is that it very often leads people back to their oft-trampled mental comfort zones that require little effort, conflict, or challenge to traverse. Limitless imagination is overrated.
Well, that would be a great point if the other author wasn't Robin Laws. Looking at his body of work suggests that particular bit of writing from Over the Edge was more likely his than Jonathan's. That bit of text also comes from OtE2E. Looking at OtE3E, which Laws did not co-design, and the rules bloat compared to 2E kinda puts the nail in that coffin.Those are nice words from Tweet, but keep in mind that this is the same Jonathan Tweet who also helped lead design Ars Magica, 3e D&D, and 13th Age. His words here say one thing but the body of his works say another.
All preferences are valid. Including not using many or any mechanics.Because some people prefer that it is handled mechanically, and they find that a given mechanical method enhances rather than detracts from their gaming experiences. Moreover, those preferences are valid.
Games need rules. They don't need mechanics. We're playing a game of make believe in this genre is a rule, i.e. don't violate this genre's conventions. You resolve actions by using this randomizer is a mechanic, i.e. roll 1d20 + modifiers vs a target number. See the above superhero game example.But, the answer lies in the fact that we are not engaged in free role-playing. If we were, you'd be right, as the only rewards available would be diegetic ones. But, we are engaged in a role playing game.
I wouldn't call misrepresenting my position "fair."To be fair, @overgeeked champions GM-led free role play with, at the most. coin toss tie breaker mechanics.