doctorbadwolf
Heretic of The Seventh Circle
Yeah I have a couple baseline ideas that improve the basic versatility of the class, but I keep going in circles on the best way to have more out of combat oomph.Why not
It just requires compromise.
Sure. I've been hoping for someone to design the "Lordly Fighter", "Anime Fighter", and "Action Movie Fighter" allat once in order to mantain balance. But it's creeping to "Yeah Well I'm Going To Build My Own Subclasses... With Blackjack and Hookers"
The thing I’ve come to is that maybe the fighter needs a 1/tier secondary choice along the lines of warlock pact boons, with the dirt simple options being stuff like proficiency in 2 skills or 1 saving throw, and more complex options being stuff like beefed up background features, like retainers who can do downtime tasks for you and are experts in something. But it would all have thematics tied to the fighter’s place in the world, how they relate to people, where and how they were trained, etc.
Either that or make superiority dice a base class feature that can add to an ability check, saving throw, or damage roll, PB/LR, and leave the above at a closer to ribbon level of power.
Then there’s system level stuff like making spears good and the like.
Then expand fighting styles.