Garthanos
Arcadian Knight
I think this points to a productive thoughtI think the point of contention is that D&D is a game of 3-5 tiers of play.
And for the fighter, going past the first 2 tiers either require breaking reality in some way (magic, special origin, inhuman ability) or breaking the party balance dynamic (Gold, Henchmen, Domain, Extra Stats).
D&D has stayed away from answering the question or giving options to.
In 4e they used Paragon Paths and Epic Destinies to get things like Domains and the discovery of Special Origins and so on into the story. D&D did not stay away it strayed away (If we brought something like those back)... Significant amount of ones superior stats were assumed in 4e (though tidbits where included in those special origins) as one progressed so stunts and extraordinary skill use would reasonably become larger than life just based on stats (let alone the level advancement).
In 5e a DM could gift a character with girdles of giant strength and Excalibur and similar so the superhuman stats are not exactly anathema to 5e... magic items with such overwhelming dramatic impact on character ability and character identity are not presented in 4e and if they were the game gives players an influence over their own acquisition. I would actually say they were more likely to appear as a function of an Epic Destiny.
(The definition given for the highest tier of 5e corresponds in theory to the highest tier of 4e ignore the level number and the description of the 2nd tier corresponds to heroic tier in 4e so I do not think you can simply put this off into post 20 levels).
Someone built the 4e martial exploits as learnable magic items basically... this hints at a way to bring thing in. A "magic item" sometimes called "empowered bloodline" or any of the epic destinies from 4e... these could be an heirloom item and have a buffing effect which brings one into superhuman categories for a primary and perhaps a secondary stat it could have flavors there of so it wasn't boring

A fighter might be simply given as a class feature the choice of one legendary heirloom "item". Heirloom in the sense that it starts weak and eventually becomes legendary as you advance.
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