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Lets say its 100' just to be difficult. DC 30. Level 5, he could have 20 ranks in use rope. Plus dex. He'll be better off than the cleric.
 

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But I would bet money a rogue carries and uses rope more than a cleric is ready for a collapsing floor. As for skills.. 8+ int mod? Probably has some ranks in rope..😆
You still haven't explained how "has ranks in Use Rope" actually helps in any way with your contrived deathtrap, but even if it does you are severely overstating the likelihood of any given Rogue having ranks in it. 8+Int bonus is not all that many when they cannot afford much of an actual Int bonus (and there are 40-ish skills to choose from).

EDIT: OK, you have now - it is throw a grappling hook. That does not just require that they have ranks, it requires they have a grappling hook in hand. Which is a fairly big ask for someone who does not like being gear dependent!

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glass.
 
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Or I could just be a level 6 Barbarian with Power Attack and a Greatsword who can on round one charge a guy and smack him for up to 2d6+23 damage while you're still making your stick a magic weapon for the fight.

Or a level 6 Dwarven Ranger with Oversized Two Weapon Fighting and Two-Weapon Pounce and Power Attack dual wielding Dwarven Waraxes for 2d10+22. Also while you're playing with your stick.

Or a level 6 Druid Wild Shaped into a Fleshraker Dinosaur, with a Fleshraker Dinosaur Animal Companion that both have venomfire thanks to Share Spells, charging with Leaping Pounce to make 4 attacks each, with 6d6 acid damage on each attack. Yeah that took a round to cast, but it's worth it, I think.
Yea, but I have the saves, size and wisdom to AC, not weapon dependant, wild shape, divine magic, animal companion, better skills.... a barbarian rolls high damage. That's his job.
 

Lets say its 100' just to be difficult. DC 30. Level 5, he could have 20 ranks in use rope. Plus dex. He'll be better off than the cleric.
Uh...20 ranks? At level 5? You might want to consult the PHB, since the maximum ranks he can have at that level is 8, and even with a 20 Dexterity, that's a check of +13. +15 if he can afford 100' of silk rope.
 

You still haven't explained how "has ranks in Use Rope" actually helps in any way with your contrived deathtrap, but even if it does you are severely overstating the likelihood of any given Rogue having ranks in it. 8+Int bonus is not all that many when they cannot afford much of an actual Int bonus (and there are 40-ish skills to choose from).

_
glass.
If you guys don't use rope, that's fine. It's a staple of adventuring until we all have featherfall, levitation or flight.
 

Yea, but I have the saves, size and wisdom to AC, not weapon dependant, wild shape, divine magic, animal companion, better skills.... a barbarian rolls high damage. That's his job.
You have a level 3 animal companion, divine magic that's incompatible with rage, and only level 2 spells at this point. One rage per day, and you can't wild shape until you're a Druid 5.

I thought you said you only need Druid 3? And you're completely forgetting some rules. Like how Monks have to be Lawful and you can't use Rage if you're a Lawful Barbarian. Or how you're pulling off this build without incurring multiclass xp penalties.
 

Uh...20 ranks? At level 5? You might want to consult the PHB, since the maximum ranks he can have at that level is 8, and even with a 20 Dexterity, that's a check of +13. +15 if he can afford 100' of silk rope.
Correct, sorry. Got carried away with the 4x.
But regardless, 4+1 per level plus dex plus rope is more likely than an air elemental being on hand.
 

You have a level 3 animal companion, divine magic that's incompatible with rage, and only level 2 spells at this point. One rage per day, and you can't wild shape until you're a Druid 5.

I thought you said you only need Druid 3? And you're completely forgetting some rules. Like how Monks have to be Lawful and you can't use Rage if you're a Lawful Barbarian. Or how you're pulling off this build without incurring multiclass xp penalties.
I said the xp penalties are the downside
 


Correct, sorry. Got carried away with the 4x.
But regardless, 4+1 per level plus dex plus rope is more likely than an air elemental being on hand.
Ok, so with 100' of silk rope, and a +15 for your DC 30 check, you have a 30% chance to throw the grapple 100' up on a secret check, that you don't know the result of until you try to climb said rope to find out if it's secure. All for a 1320 foot climb. Unless the pit has ample ledges, how are you going to throw a new rope once you're 100 ft. up? Since the grapple you're using is sort of attached to the rock wall?

Small Air Elemental only requires Summon Monster III, not exactly out of reach for a level 5 Cleric.
 

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