Basic D&D Was Selling 600,000+/Year At One Point

Recently Ben Riggs shared some sales figures of AD&D 1st Edition. Now he has shared figures for Basic D&D from 1979-1995, and during the early 80s is was selling 500-700K copies per year.

Ben Riggs' book, Slaying the Dragon, which is a history of TSR-era D&D, comes out soon, and you can pre-order your copy now.


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You can compare these figures to those of AD&D 1E in the same period. Basic D&D sold higher than AD&D's PHB and DMG combined for 4 years running, again in the early 80s.

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If you take a look at the overall sales from 1979-1995, here are the two beside each other (again, this is just PHB and DMG, so it doesn't include the Monster Manual, Unearthed Arcana, etc.)

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More actual D&D sales numbers!

Below you will find the sales numbers of Basic D&D, and then two charts comparing those to the sales of AD&D 1st edition. For those who don’t know, early in its life, the tree of D&D was split in half. On the one side there was D&D, an RPG designed to bring beginners into the game. It was simpler, and didn’t try to have rules for everything.
On the other side there was Advanced Dungeons & Dragons, Gary Gygax’s attempt to throw a net around the world and then shove it into rulebooks. The game was so detailed that it provided rules on how Armor Class changed depending on what hand your PC held their shield in. (It may also have been an attempt to cut D&D co-creator Dave Arneson out of royalties…)

I am frankly shocked at how well Basic D&D sold. Having discovered AD&D 2nd edition in the 90s, I thought of “Dungeons & Dragons” as a sort of baby game of mashed peas and steamed potatoes. It was for people not ready for the full meal that was AD&D. (I have since learned how wrong I was to dismiss the beauty of what Holmes, Moldvay, Mentzer, Cook, et al created for us in those wondrous BECMI boxed sets…)

I figured that Basic D&D was just a series of intro products, but over its lifetime, it actually outsold AD&D 1st edition. (Partly because 1st edition was replaced by 2nd edition in 1989. I’ll start rolling out the 2nd ed numbers tomorrow FYI.) These numbers would explain why in a 1980 Dragon article Gygax spoke of AD&D not being “abandoned.”
Still, between 1980 and 1984, Basic outsold AD&D. The strong numbers for Basic D&D prompt a few questions. Where was the strength of the brand? Were these two lines of products in competition with each other? Was one “real” D&D? And why did TSR stop supporting Basic D&D in the 90s?

The only one of those questions I will hazard is the last one. A source told me that because TSR CEO Lorraine Williams did not want to generate royalties for Gary Gygax or Dave Arneson, Basic D&D was left to wither on the vine.

I will also say this: TSR will die in 1997 of a thousand cuts, but the one underlying all of them was a failure of the company to grow its customer base. TSR wanted its D&D players to migrate over to AD&D, but what if they didn’t? What if they wanted to keep playing D&D, and TSR simply stopped making the product they wanted to buy? What if TSR walked away from what may have been hundreds of thousands of customers because of a sort of personal vendetta?

Tomorrow, I’ll post numbers for 2nd edition AD&D, and comparisons for it with Basic and 1st edition.

And if you don’t know, I have a book of D&D history coming out in a couple weeks. If you find me interesting, you can preorder in the first comment below!

Also, I'll post raw sales numbers below for the interested.
 

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Yeah, I still think Wizards is crazy for not tapping into the Mystara / BECMI nostalgia market. So far, they've shunted the BECMI / Mystara classics (Isle of Dread, Castle Amber, Lost City, In Search of the Unknown, and Keep on the Borderlands) to a licensee (Goodman Games).

They haven't even included those products in DnD Beyond, nor in Adventurers League storylines, nor in DMs Guild Community Content.

In contrast, Mike Mearls tapped into the BECMI mojo with the "red box" 4E Starter Set. Be interesting to see if/how sales spiked when using the BASIC D&D aesthetic.

We see a little nod to BASIC nostalgia in the presence of Warduke, etc. in Wild Beyond the Witchlight. (BTW, me and Mike Gray, author of the original Warduke module, have designed a homeworld for the LJN action figures.)

Having been raised on BECMI, I'm basically allergic to the nitpicky aspects of 5E.

I've started to design my own suite of Sixth Edition rulesets:

 
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Yeah, I still think Wizards is crazy for not tapping into the Mystara / BECMI nostalgia market. So far, they've shunted the BECMI / Mystara classics (Isle of Dread, Castle Amber, Lost City, In Search of the Unknown, and Keep on the Borderlands) to a licensee (Goodman Games).
Minor correction.

Isle of Dread and Keep on the Borderlands did make into the Next Play-test. The D&D Next adventures – so far - Merric's Musings

And the Keep on the Borderlands was broken up into a set of convention exclusive adventures and an epic based on them.

But I do get your overall point.
 

Yeah, I still think Wizards is crazy for not tapping into the Mystara / BECMI nostalgia market. So far, they've shunted the BECMI / Mystara classics (Isle of Dread, Castle Amber, Lost City, In Search of the Unknown, and Keep on the Borderlands) to a licensee (Goodman Games).

They haven't even included those products in DnD Beyond, nor in Adventurers League storylines, nor in DMs Guild Community Content.

In contrast, Mike Mearls tapped into the BECMI mojo with the "red box" 4E Starter Set. Be interesting to see if/how sales spiked when using the BASIC D&D aesthetic.

We see a little nod to BASIC nostalgia in the presence of Warduke, etc. in Wild Beyond the Witchlight. (BTW, me and Mike Grey, author of the original Warduke module, have designed a homeworld for the LJN action figures.)

Having been raised on BECMI, I'm basically allergic to the nitpicky aspects of 5E.

I've started to design my own suite of Sixth Edition rulesets:

To be fair, the Goodman Games treatment of these products is top-notch. I'm slowly collecting them all, and I'm amazed at the level of care and detail they put into each one. I don't know if WotC could do a better job of it.
 

To be fair, the Goodman Games treatment of these products is top-notch. I'm slowly collecting them all, and I'm amazed at the level of care and detail they put into each one. I don't know if WotC could do a better job of it.
All the more reason to actually support those products in the same way that the other Wizards 5E storylines are supported. (D&D Beyond, Adventurers League, opened for DMs Guild Community Content.)
 

People frequently make claims about how every edition has been the best-selling edition. I would like to see these numbers divided by current US population of the time, or in some other way trying to account for the (massive) increases in population that occur over the periods between editions. Perhaps modulating by US GDP or something.

Because I'm pretty much certain that, if you accounted for US population growth, you'd see some rather significant differences from just looking at raw sales.
 

I knew a lot that never felt the need to go higher than these two boxed set.
Yeah, me and my brothers and friends played BECMI for years--or rather "BE"! We only made it to Companion level at the very end. In fact, that one Dominion-building session (when my little brother established a Barony in the foothills of the Altan Tepes Mtns. in northern Karameikos)....that was our last BECMI session.
 

That's insanity Basic was killing AD&D; I had bought into the thinking D&D was the "baby" version and you wanted to move up into AD&D as quickly as possible. From the looks of things, most people must have started with the D&D set - then never moved away to AD&D.
 

That's insanity Basic was killing AD&D; I had bought into the thinking D&D was the "baby" version and you wanted to move up into AD&D as quickly as possible.
Yeah, that's a common misconception in the hobby's history, I'm afraid. :-/

My group and I skipped AD&D entirely. We played Basic until the mid-90s, took a few years off, then returned in 2000 with the 3rd Edition. I can't imagine that we were the only ones to do that.
 
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