Lycurgon
Adventurer
There is a big difference between Artificers and Paladins and Rangers, and there is a good reason that there is a difference in their access to cantrips.
Paladins and Rangers are martials that have a lot of other powers that boost their combat abilities. Paladins are very powerful and Rangers, with the changes in Tasha's and some of the better subclasses, can be quite powerful in combat too. Artificer on the other hand are not as good at combat and are more a support class. Even the combat oriented subclasses are less damage focused and more support/defensive.
Paladins and Rangers do not need the boost of having cantrips added to what they can already do, they are already powerful enough.
Artificers are not all that powerful. There are some builds that can do quite well in combat but paladins will outshine them in combat.
So no, I don't think WotC will ever give paladins and Rangers cantrips (without using their fighting style to get them) without a major rebalancing of all the classes. Fighters, Rogues, Monks, and barbarians, at the least, would need a boost to compensate, as would Artificers too.
Paladins and Rangers are martials that have a lot of other powers that boost their combat abilities. Paladins are very powerful and Rangers, with the changes in Tasha's and some of the better subclasses, can be quite powerful in combat too. Artificer on the other hand are not as good at combat and are more a support class. Even the combat oriented subclasses are less damage focused and more support/defensive.
Paladins and Rangers do not need the boost of having cantrips added to what they can already do, they are already powerful enough.
Artificers are not all that powerful. There are some builds that can do quite well in combat but paladins will outshine them in combat.
So no, I don't think WotC will ever give paladins and Rangers cantrips (without using their fighting style to get them) without a major rebalancing of all the classes. Fighters, Rogues, Monks, and barbarians, at the least, would need a boost to compensate, as would Artificers too.