GMforPowergamers
Legend
that isn't how it works though.Whether or not this is effective depends on the power level of the monster relative to the PC's. In general, if the monsters needed an 18 or better to hit the PC's anyway, using actions to improve the chance of success probably is worthwhile. On the other hand, if they needed some more typical value to hit - say a 14 - making two attacks is generally better than one attack with advantage because of the possibility of two lucky hits.
round 1 I generate advantage for round 2
round 2 I roll 2 attack rolls and take the better.
compaired to
over 2 rounds I make 2 attack rolls and both can either hit or miss...
assuming the same 2 d20 rolls the 2nd is ALWAYS better.
both rolls can hit, both rolls can miss one can hit and one miss... but in scenero 1 no matter what even if you drop 2 20's you can only hit once...
and as we saw the advantage he is generating (pushing prone) isn't even going to last
again I agree doing interesting things and giving interesting things is best... but not playing the monsters stupid constantly pushing targets prone to no effectHowever, there is a strong DMing nugget of wisdom in this in that you should always try to run fights where the monsters have interesting things to do. In other words, how does the monster plan to reliably gain advantage versus the PCs? What challenge is the monster going to present to the PC's?