RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

Minigiant

Legend
Supporter
How on earth do you think that being the 7th most popular race is "bottom of the barrel"? They're not even the least popular race using only the PHB!
7th is technically the lowest 3rd of the only "required books" that has player races.

And considering Halfling is one of the least outlawed, banned,, or prejudiced races in official and close to official settings. 7th is kinda bad.

It's kinda like a off-season favorite missing the playoffs.
 

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Faolyn

(she/her)
7th is technically the lowest 3rd of the only "required books" that has player races.

And considering Halfling is one of the least outlawed, banned,, or prejudiced races in official and close to official settings. 7th is kinda bad.

It's kinda like a off-season favorite missing the playoffs.
It's not. They're still 7th out of over 50,000 races. They're 7th out of dozens of official races and hundreds of published 3pp races, too.

If there were literally only the options in the PHB for what race you could play, yeah, that would be bad. But there's a lot more than just the PHB and they have proven that they are better than a lot of them. Also, I'd say that saying a lot of people play races specifically because they're outlawed or suffer bigotry, because they enjoy writing angsty backgrounds for their characters (I assume you mean being banned in-character, not DMs forbidding them from the game). If a setting came up where halflings were the outlaws, you can bet they'd skyrocket in that setting.

Forest gnomes and drow (forgot about them when I wrote up my totals, both also in the PHB, didn't even make it to the D&DB chart. That's bottom of the barrel. Whereas both halfling PHB subraces performed very well, and lightfoots were more popular than hill dwarfs. If you're going to get rid of an underperforming race, ditch the forest gnomes and drow and make all gnomes into tinkerers.

Of course, this was 2019, but that was 2-3 years after Volo's came out, and yet no goblinoids made it to the chart, even though goliaths and aasimar did. And I don't recall anyone complaining about goblin stats the same way they complained about orcs and kobolds. Goblinoids are, by this chart, less popular than halflings. But we're to expect that they would be hugely popular if they replaced halflings?
 

Zubatcarteira

Now you're infected by the Musical Doodle
On Beyond at least, I think you need a subscription to use a HB race that's not yours or from someone in the same campaign as you.
 


Minigiant

Legend
Supporter
It's not. They're still 7th out of over 50,000 races. They're 7th out of dozens of official races and hundreds of published 3pp races, too.
50,000 races that aren't all played in multiple tables and aren't all seriously balance or appropriate at multiple tables?

With the PHB and DMG, the books everyone is supposed to use, Halflings are 7th despite being in the PHB, featured heavily in official and 3rd party art and materials, AND rarely banned.

It's tied with Half Orcs, a race that moderately gets banned, has a shaky history, and main reason for use mechanically was an exclusivity to STR the race doesn't even have anymore.

Any race with that hard a push should be top 4. It's tied for 7th.

It suggest that if halflings were not promoted that hard, they'd be less popular than Gnomes or VGTE/MOTM's "Exotic" Races.
 

50,000 races that aren't all played in multiple tables and aren't all seriously balance or appropriate at multiple tables?

With the PHB and DMG, the books everyone is supposed to use, Halflings are 7th despite being in the PHB, featured heavily in official and 3rd party art and materials, AND rarely banned.

It's tied with Half Orcs, a race that moderately gets banned, has a shaky history, and main reason for use mechanically was an exclusivity to STR the race doesn't even have anymore.

Any race with that hard a push should be top 4. It's tied for 7th.
Let me remind everyone that the top 4 races in D&D in 2020 were the Human, Half-Elf, Tiefling, and Dragonborn. And none of half-elves, tieflings, and dragonborn get huge pushes. All the settings produced by WotC are "classic" settings of course.

Even elves and dwarves don't make it into the top 5 as of 2020 and they are pushed to the moon. (The fifth race? Half-orcs. Surprised me too).

So. Your literal claim is that any race with as hard a push as halflings get should be two places ahead of both elves and dwarves as of 2020, which is the most recent data we have. Is this in some backwards universe where having a push at all is deemed to be harmful and the less the push the better they do? Or are you somehow claiming in defiance of just about all the evidence that halflings are pushed harder than both elves and dwarves?
It suggest that if halflings were not promoted that hard, they'd be less popular than Gnomes or VGTE/MOTM's "Exotic" Races.
What makes you claim that halflings are promoted harder than gnomes? The only place I see them getting a harder push is that they are a couple of pages earlier in the PHB in the "common races" section. To which I'd comment that with the 2020 data every single uncommon race in the PHB except gnome beats every single common race in the PHB except human.

Why are you setting impossible standards for the halfling and saying that with their push they should be meeting standards that even elves don't despite a vastly bigger push?
 

Minigiant

Legend
Supporter
Let me remind everyone that the top 4 races in D&D in 2020 were the Human, Half-Elf, Tiefling, and Dragonborn. And none of half-elves, tieflings, and dragonborn get huge pushes. All the settings produced by WotC are "classic" settings of course.

Even elves and dwarves don't make it into the top 5 as of 2020 and they are pushed to the moon. (The fifth race? Half-orcs. Surprised me too).

So. Your literal claim is that any race with as hard a push as halflings get should be two places ahead of both elves and dwarves as of 2020, which is the most recent data we have. Is this in some backwards universe where having a push at all is deemed to be harmful and the less the push the better they do? Or are you somehow claiming in defiance of just about all the evidence that halflings are pushed harder than both elves and dwarves?
I've long said in this thread that halflings, dwarves, and elves have poor racial mechanic design.

Halfling just suffer from being harder to fit in stories and settings as well.
What makes you claim that halflings are promoted harder than gnomes? The only place I see them getting a harder push is that they are a couple of pages earlier in the PHB in the "common races" section. To which I'd comment that with the 2020 data every single uncommon race in the PHB except gnome beats every single common race in the PHB except human.

Why are you setting impossible standards for the halfling and saying that with their push they should be meeting standards that even elves don't despite a vastly bigger push?
Halflings are nudged further forward in the PHB. They are one of the races used for starter characters in the basic pregens. Halflings are usually displayed as a starter player option in licensed games and earlier encountered than many other races. Halflings are often given more spotlight in official settings than gnomes.

And I lack the stats but I think halflings having more official art than gnomes is a safe bet.
 

Faolyn

(she/her)
50,000 races that aren't all played in multiple tables and aren't all seriously balance or appropriate at multiple tables?

With the PHB and DMG, the books everyone is supposed to use, Halflings are 7th despite being in the PHB, featured heavily in official and 3rd party art and materials, AND rarely banned.

It's tied with Half Orcs, a race that moderately gets banned, has a shaky history, and main reason for use mechanically was an exclusivity to STR the race doesn't even have anymore.

Any race with that hard a push should be top 4. It's tied for 7th.

It suggest that if halflings were not promoted that hard, they'd be less popular than Gnomes or VGTE/MOTM's "Exotic" Races.
Yes, out of 50,000 options, because they're all available. The chart was for all the races played on D&DB, and 9% of people played races that weren't on that main list. Even if you ignored all the homebrew, even if none of those 9% of people played a homebrew race, there's still tons of other official races. Halflings beat them all out.

But it's weird to say "if halflings weren't promoted, they'd be less popular than gnomes." If halflings are being promoted, then that suggests that enough people like them to want them to stick around.
 

Oofta

Legend
Personally I think we should drop elves. After all every elf I've ever played dies before they get to 3rd level*. Since they always die for me, why bother letting anyone else play them?

*I thought I had broken the curse with a half elf that made it to 3rd. Then he died. Apparently it was the first PC the DM had ever killed.
 

Zubatcarteira

Now you're infected by the Musical Doodle
There are other free races outside the PHB - definitely including the Aaracokra, the Genasi, and the Goliath. So that's 7th of 12. Which is ... mediocre.
There's also the DMG Aasimar, and the Aquisition's Incorporated Verdan was added recently as well. So, 7/13, or 7/14, which is perfectly average, ig.

Some options will be middle of the road, although if they want to substitute Halflings for something more popular, I think Tabaxi or Changeling would do a lot better.
 

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