• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D General What is a Ranger? A miserable pile of secrets! (+)

What is a Ranger? (pick up to 3)

  • Archery! Rangers and Bows. They just make sense.

    Votes: 48 40.0%
  • Dual wielding! Just like Drizzt taught me!

    Votes: 8 6.7%
  • Nature! But none of that magic crap, more like, "hey, that's poison oak, don't touch that"

    Votes: 67 55.8%
  • Magic! Like a mini-druid. Maybe poultices. Plants and animals are friends! With magic!

    Votes: 27 22.5%
  • Animal companions! Just like Drizzt taught me!

    Votes: 21 17.5%
  • DPS! Damage on damage on damage. Doesn't matter how, just keep magic out of it! They're martial!

    Votes: 10 8.3%
  • Favored foes! The "X killed my family" trope is due for a comeback! You'll see! You'll all see!

    Votes: 13 10.8%
  • Stealth! Stalking through the woods, unseen, unheard, unsmelt. This is the way.

    Votes: 58 48.3%
  • Aragorn! Just being Aragorn. That's all it ever was.

    Votes: 39 32.5%
  • Rogues! Just replace buildings with trees

    Votes: 8 6.7%
  • Monster Hunting! Toss a coin to your Drizzt!

    Votes: 29 24.2%
  • Environmental Adaptation! A Drizzt of all seasons!

    Votes: 10 8.3%
  • Magical Weapons Combat! Look I don't even know at this point

    Votes: 1 0.8%
  • Katniss! Dump Strider in the past! The future is catching fire and mocking jays!

    Votes: 2 1.7%

So who wants to work on an "animal companion class" side project? It feels like you could do some cool things with that idea.

The base class could be mostly "pet", while ranger and/or a feat could upgrade it to "combatant". Give it a few abilities as it levels up, and provide it decent stat progression instead of basing it on the Monster Manual. Maybe draw on some of the ideas of the reworked summon spells from Tasha's.
I would remove the "animal" flavour of the class and make it a purely mechanical companion class.
Then you would have subclasses where the flavour resides, whether that is companion animal, artificial construct, ancestral or Nature spirit, animated dead, faithful mount, extradimensional monster etc.

The base class would cover pet mechanics and a choice of pet templates for different purposes, alongside additional choices like Warlock invocations. The subclasses would modify the companion slightly (giving it the beast, or construct, or undead etc type) as well as granting the character some abilities. The subclass with the Beast companion would get some druidic and wilderness abilities, others might get necromancer, or artificer-like abilities etc.
 

log in or register to remove this ad

I would remove the "animal" flavour of the class and make it a purely mechanical companion class.
Then you would have subclasses where the flavour resides, whether that is companion animal, artificial construct, ancestral or Nature spirit, animated dead, faithful mount, extradimensional monster etc.

The base class would cover pet mechanics and a choice of pet templates for different purposes, alongside additional choices like Warlock invocations. The subclasses would modify the companion slightly (giving it the beast, or construct, or undead etc type) as well as granting the character some abilities. The subclass with the Beast companion would get some druidic and wilderness abilities, others might get necromancer, or artificer-like abilities etc.
You didn't really describe a ranger at all here, did you.
 


Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Re: Beastmaster as the primary theme of the Ranger

I'd use the old Revised Ranger UA with the companion multi-attack to bolster the main chassis, putting the BM's Shared Spells in there too.

For archetypes:
- Falconer -> Ranged, distant marking, perception and scouting

- Packrunner -> Canine/Lupine/Feline with pack tactic, overwhelming attacks and creating opening for the party.

- Swarmkeeper -> Mostly as-is

- Claw Adept -> Unarmed/light weapon masters, grapple like bears.

- Stalker -> Stealth themed, with a feline or spider theme.

- Coiled One -> Grapple, Stealth, Poison etc with a giant snake or octopus
 

FireLance

Legend
You know, this talk about subclasses for every class made me remember a late 4e mechanic which I thought could have resulted in the most flexible character customization system ever, and it could only have happened in 4e because of the much hated-on (by many of its detractors) AEDU power structure.

For those of you who played late 4e, do you remember character themes?

For those of you who did not, themes were a collection of powers that supported a specific character archetype, such as Gladiator, Primal Guardian, or Elemental Priest (these were from the Dark Sun Campaign Setting). Because of the AEDU power structure, you could just replace one or more of your class powers with a power of the same level from one of your themes without significantly affecting balance. (This is also similar to how 4e multiclassing worked and why it was the most balanced multiclassing system in D&D.) So you could have a fighter who was also an Elemental Priest, for example.

So, if Strixhaven had been implemented in 4E, WotC could have made all the colleges into themes. As for the ranger, you could have a Beast Master theme, a Giant Killer theme, a Desert Adept theme and so on.
 


For me, it's always been Nature Themes (magic or mundane knowledge) + Favored Foe.

Ranger has always been the "Druid Hybrid Martial" to me. I don't care if that hybrid nature is expressed through druidic magic spells or just nature themed mundane abilities, but they are a necessary part of the Ranger identity for me. Favored Foe comes second. It's not a mechanic that is necessary for the future of the D&D Ranger, but it's the second thing I think of when I hear the word "Ranger."

For newer players, Pets would be the third thing. Since Druids lost their big floofy animal companion, Ranger is now the class I point to whenever a player wants to have a big floofy animal companion.
 



Leatherhead

Possibly a Idiot.
EDIT: Same for stealth vs. “like a rogue.”

It's the difference between a wheel and a car.

Rogues do more than just sneak around, they also deal with traps*, fight with cunning, and have an extensive knowledge of their home turf.

*setting traps and springing traps are related enough.

All of those things fall neatly into most people's ideas of "Ranger"
 

Voidrunner's Codex

Remove ads

Top