RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

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Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

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Michael Tresca

Michael Tresca

A lot of this discussion has revolved around the PHB's Halfling lore, but there are other sources of 5e lore as well. So let's take a look at what may very well be the game's "default setting".

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People say the same thing differently all the time in natural language.

If what they did wasn't brave, bravery doesn't exist.
the good good race is redundant you must accept?

it is not brave to do one's duty it is like saying one's heart is brave for beating.
Um, no. @Lanefan has since clarified that his halflings are NG. That's a fine homebrew for them. Absent such clarifications, the default "good" for halflings is LG. Using the default in the absence of such clarification is how discussion works when talking about book halflings and book halfling lore, and is not putting words in anyone's mouth.
what makes them lawful good anyway?
A lot of this discussion has revolved around the PHB's Halfling lore, but there are other sources of 5e lore as well. So let's take a look at what may very well be the game's "default setting".

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so generic mild good folk of two with few differences that could not just be characters?
 

Again, mostly LG means that thousands of non-LG halflings, including the many published rogues, fit right into the halfling lore without any issue whatsoever. You're inventing a problem here where there isn't one.
And you’re ignoring a problem where there is one. If I describe a race as mostly LG, give them descriptors that correlate as mostly LG, then there is a disconnect if the typical example from the race is not LG.

Could there be non-LG members of that race? Sure, but it is kind of if you took the lore of Dwarves and the archtypical dwarf was a CG warlock.
 
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Biblo very much meets the criteria for a 5e rogue, even if he didn't have sneak attack.
Due to bounded accuracy, any character can be skilled in any skill in 5e. Not even a PC, any character.

Bilbo was a commoner or a noble. Was he even trained in Stealth? With a ring that allowed him to turn invisible, he had advantage on Stealth checks, so even with a small investment in Dex, he is pretty hard to spot. Fortunately, his DM also gave him a magic weapon.
 

That having been said, in my experience, most player characters are not stereotypes. I've seen many Halflings, but never seen Bilbo Baggins or even Samwise. Almost everyone wants to be "like this, but different".

Except with Dwarves, for some reason.
 

Due to bounded accuracy, any character can be skilled in any skill in 5e. Not even a PC, any character.

Bilbo was a commoner or a noble. Was he even trained in Stealth? With a ring that allowed him to turn invisible, he had advantage on Stealth checks, so even with a small investment in Dex, he is pretty hard to spot. Fortunately, his DM also gave him a magic weapon.
Tolkien actually says that all Hobbits are naturally sneaky, which is why, even though they are likely still around today, you've never noticed them.

"There is little or no magic about them, except the ordinary, everyday sort which helps them to disappear quietly and quickly when large stupid folk like you and me come blundering along, making noise like elephants which they can hear a mile off."

Further, in The Hobbit, Bilbo shows off his stealthiness before he came into possession of The One Ring by sneaking up on the Trolls early in the story.
 
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the good good race is redundant you must accept?

it is not brave to do one's duty it is like saying one's heart is brave for beating.
1. They had no duty to go to Rivendell.
2. They had no duty to take on the quest.
3. Duty can be undertaken with cowardice or bravery. Doing your duty does not prevent bravery, and in fact often requires it.
what makes them lawful good anyway?
Their behavior. WotC feels that their behavior warrants LG in 5e.
 

Due to bounded accuracy, any character can be skilled in any skill in 5e. Not even a PC, any character.
This is not true. Any character can attempt any skill, but proficient = skilled in a way that non-proficient PCs and NPCs aren't, further expertise = even more skilled.
Bilbo was a commoner or a noble. Was he even trained in Stealth?
With expertise. Hobbits were so skilled at disappearing and stealthy movement that they rivaled even the elves.
With a ring that allowed him to turn invisible, he had advantage on Stealth checks, so even with a small investment in Dex, he is pretty hard to spot.
And with his expertise in stealth, combined with a ring that not only made you invisible, but made you the best at what you were trying to be, in his case a burglar, he was a rogue's rogue by the time he hit the mountain.
Fortunately, his DM also gave him a magic weapon.
Yep. Combined with being a rogue's rogue, made him a very, very formidable rogue.
 

And you’re ignoring a problem where there is one. If I describe a race as mostly LG, give them descriptors that correlate as mostly LG, then there is a disconnect if the typical example from the race is not LG.
What I don't think you are seeing is that you are not looking at typical examples of halflings. You are looking at adventurers, which are already atypical members of the race. It's not at all strong to think that they would be highly likely to stray from the LG alignment that most of the race is.
Could there be non-LG members of that race?
They are tens, if not hundreds of thousands of that. It's not a question of could. There are craptons of them, including in every village. All you need is a simple majority to be LG to fit the lore.
 

That having been said, in my experience, most player characters are not stereotypes. I've seen many Halflings, but never seen Bilbo Baggins or even Samwise. Almost everyone wants to be "like this, but different".

Except with Dwarves, for some reason.
See, now if any D&D race were to count as "bottom of the barrel," it would be dwarfs, because so few people bother to do anything different with them. They don't seem to inspire much creativity among the players, either in terms of build or personality.

(I do not think that any race should be considered "bottom of the barrel," however, and if everyone wants to play the same gruff dwarf stereotype, that's cool by me.)
 

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