Spelljammer Dark Sun confirmed? Or, the mysterious case of the dissappearing Spelljammer article...

Reflavoring in 5E isn't a fight, it's extremely casual. Amd godless Clerics are explicitly supported in the text.
Is it? I know that was so in 3e and you can certainly do it in my 5e game, but the default 5e cleric description is very god centric.

"Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic."

"Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don't grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling."

Where is the text supporting a cleric of no god?
 

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Is it? I know that was so in 3e and you can certainly do it in my 5e game, but the default 5e cleric description is very god centric.

"Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic."

"Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don't grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling."

Where is the text supporting a cleric of no god?
Page 13 of the DMG.

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I'd say that there are many non-Eberron fantasy fictions that demand an artificer. Shadow & Bone, Pinocchio, various potion makers, alchemists, etc.
The Psion and psionics are not heavy in fantasy fiction that doesn't come from Dark Sun. Those fictions that do seem that way are almost entirely a 'born with it' sorcerer.
Well, none of those non-Eberron settings you mention are D&D settings (with the possible exception of Pinocchio, if you count Odiare in Ravenloft).
 

I never actually got to play the 2e psionicist, but I remember enjoying reading the book.

I have played a 3.5e psion, and that was a lot of fun ... except for when the enemies made their saves (or I failed to hit), because then I'd be subjected to jokes about how my character was just standing there looking constipated. Sigh ...

I liked all the UA iterations of the mystic in theory. I allowed one in my Curse of Strahd campaign. I can't remember if it was the first take or the second. But it did come across as a bit OP. The fact that it's basically all the other classes rolled into one was just a bit too good.

I think an all-UA mystic game could be fun, where each of the PCs is focusing on separate themes. Could be a fun test to see just how versatile the class is.
The last version on the DMsGuild is basically ready to publish, it should be perfectly.well balanced in practice.
 

Is it? I know that was so in 3e and you can certainly do it in my 5e game, but the default 5e cleric description is very god centric.

"Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic."

"Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don't grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling."

Where is the text supporting a cleric of no god?
DMG, quite explicitly.
 




No, AD&D didn't have a Mystic Class at all, that was a Basic Class from the Master Set, which was actually the BD&D take on the Monk. 1E didn't have a Psionics Class at all, just personal powers that you might get during rolling a PC.

The 2E Class was the Psionicist, which was absolutely nothing like the 5E Mystic:
Specifically, 2e was trying for a New Age-y type of psychic powers. I don't think the actually succeeded on it, but they were trying. I didn't get the New Age feel from the 3x or 5e psion/mystic/whatever at all.
 

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