Shardstone
Hero
I think elemental deities work better as Feats from special backgrounds, like Dragonlance. Have a Knowledge Cleric with your chosen Elemental background. Have a Light Cleric of Water (bioluminescent life) and so on.
Similar to what we saw in UA recently...I think elemental deities work better as Feats from special backgrounds, like Dragonlance. Have a Knowledge Cleric with your chosen Elemental background. Have a Light Cleric of Water (bioluminescent life) and so on.
Bloat is meaningless to me as a motivator. I want what I want. You are right about corporate philosophy though. Unfortunately.Bloat. It took 5 years and multiple iterations to get 1 new Class, and WotC hasn't made a single.test for a new Class since Eberron came out, 3 years ago. Don't count on it happening again.
They put it into action, too, it's as easy as 123.
Indeed!Similar to what we saw in UA recently...
One of the side effects of my being generally easy to please, is that I tend to speculate on WotC product strategy based on what I see as actually likely rather than what I think they ought to do.Bloat is meaningless to me as a motivator. I want what I want. You are right about corporate philosophy though. Unfortunately.
the problem of that is what makes it empower you and what determines what power you get?Not only are Eberron's gods not real, by canon, one of the things that empowers clerics there is a philosophy
the problem is if they get too comfortable and keep doing what they are doing it will fail as fundamentally shake-ups keep people coming backOne of the side effects of my being generally easy to please, is that I tend to speculate.on WotC product strategy based on what I see as actually likely rather than what I think they ought to do.
That's an active question in Eberron. Maybe it is just a different form of Arcane magic, nothing in the rules against that.the problem of that is what makes it empower you and what determines what power you get?
also, why would it be any different to arcane magic?
That's why they are doing things like Magic books and Critical Role licenses, or Rick & Morty box sets. Rules as an end in and of themselves have not had a good track record.the problem is if they get too comfortable and keep doing what they are doing it will fail as fundamentally shake-ups keep people coming back
You can do both, don't have to be exclusive to one or the other!One of the side effects of my being generally easy to please, is that I tend to speculate.on WotC product strategy based on what I see as actually likely rather than what I think they ought to do.