Nah, the connection to the ground isn't a pinned connection, its a friction contact patch.
If you know enough to throw that terminology around, you also know enough to know that a "pinned connection" is merely an approximation. You can rivet steels beams together, and call that a "pinned connection"... until the forces are great enough to shear steel, and then those bets are off.
So, to first approximation, that contact point is a pinned connection. It will cease to be so when the forces get high enough - but that
also speaks to how this is not a simple interaction, but a complex one.
F=Ma is pretty easy to measure these days because we can capture F and a with sensors to back into the applicable M.
You have not identified the applicable M.
Although this is force when in reality we probably want kinetic energy.
This is not a simple instantaneous elastic collision between two free bodies, and cannot really be approximated with one - heck, if you want to hurt someone, you need the collision to be inelastic - to deposit energy within the body, not just bounce elastically.
From memory, KE=E * sin(⊙)(FM'ad + 0.5*M"v^2), with a ceiling of the lowe of uN and the breaking point of the limb in question.
The E portion is the elasticity of the contact surfaces, ⊙ is the angle of impact, FMad is Force of punch, M' is the mass of of body in punch,a is acceleration of punch and d distance accelerated. The v is the relative velocity of the two bodies, with M" being the total mass of the punch-er.
So, you mention M, M', and M", but your equation only has M' and M". You do not clearly identify what object M' "the mass of of body in punch" is, especially when you then also refer to the "total mass of the punch-er" separately.
FM'ad appears to have a units problem: F*d has units of work (so energy), but M*a has units of force, so the product FM'ad then, is
not energy.
Next, a is not constant in real body mechanics. You don't identify what the distance d is. Depending on what d is, we may need to talk about how the angle is not a constant either.
Also, in a real application the fist
continues to receive energy from the body after contact is made with the target. This isn't an instantaneous interaction.
And finally, we note that the total kinetic energy delivered doesn't really tell us much about the punch, because
exactly how that KE is delivered matters - I can deliver it so that it breaks your jaw, or I can deliver it so it gently pushes you back, and one is a hard punch and the other is not.
Dang, been a long time since I set up a dynamics formula. I will have to check later to see how close this is to my text books.
I'm a physicist who used to teach basic mechanics to college students. I have noted my thoughts above.
What it comes down to is that
the overall mass of the puncher doesn't mean much of anything unless they are flying through the air and come to a complete stop when they hit you, which is very anime.