yeah someone up thread asked me if I did that... I don't see a reason to add details no one cares about most times. "I check for traps" "traps?" holding up a d20, and "I carefully check the door for contact poison's, hidden needles, pullies mechanisms and wires" all work in my game and I will match the energy as best I can as a DM "you find one" "yup" "'as you are checking you come across a thin wire connecting the door knob and something in the frame"
That’s fine if that’s how you like to do it, but it’s not how I prefer to.
I don't normally add to the player. Some times this leads to some time latter 2 of us (sometimes 2 players sometimes 1 player 1 DM) having discussed a more detailed thought and we saw it differently in our minds.
except again it isn't needed.
in the perception example lets use 3 different rooms that the PC says "Can I use perception" as they open the door
room 1 has a hidden pit trap in the center under the rug
room 2 has a hidden assassin in the shadows
room 3 has a secret false brick with treasure behind it.
I let the player roll the skill (even though you would not)
"Looking more closely you see the rug is sagging a slight bit, it looks like a pit trap" or "no even looking carefully you don't see the HUGE danger...the tarrasque hit behind the table leg perfectly" then laugh
"as you study the room closer for a second you see a form hiddden in the shadows... she's cute, but she has a knife... so you know just your type" or "sorry, you missed all 17 mimics...good luck"
"as you look there is something on the wall, you think a trigger or false brick" or "Oh boy you are as perseptive as a deaf bat... you got nothing"
So, in the bolded portions, you are establishing for the player what their character is doing in the fiction, which is something I don’t like to do. Again, if that’s what works for you, that’s fine, but it’s not to my tastes.
now you may notice I didn't give him any action he didn't take in any... but I was more then a bit sarcastic on each fail
You did though. Well, except the deaf bat one, but there you established the character’s capabilities, which I’m even less a fan of, personally.
I dislike a lot of online streamed games because of the DM adding descriptions to the players actions... sometimes even changing the action.
Yeah, I don’t care for when they do that either. But I can accept it’s how their group likes to do things and enjoy it as passive entertainment, even if I know I probably wouldn’t like it as a player in the game.
I still don't see the difference between a detailed explanation of what they do or just giving a skill name or feature name and intent
You’re still focusing on
detailed explanation which is not the key factor for me. As I keep saying, alI need is to know what the player wants to accomplish, and in a reasonably specific sense (such that I can clearly visualize it) what the character is doing to try and accomplish that. Beyond that, the player can be as detailed or as concise as they like - in fact, I generally prefer they favor being concise, because we get more gaming in that way.