Copies of Spelljammer are starting to show up. Mike Long of Tribality is in receipt of the books and has tweeted some photos!
They did that for Van Richten's Guide and it wasn't well received. The current paradigm is likely to remain in place for the forseeable future, based on what they've said in articles and interviews. That means most (unnamed) Humanoids and other intelligent creatures are 'Any Alignment' unless there's a storyline reason for them to be 'Typically [X]'. For example, the hobgoblins that appear in Monsters of the Multiverse are 'Typically Lawful Neutral' because their backstory is that they're functionaries of either rigid militocracies or status-obsessed fey courts. Similarly, traditionally alignment-locked denizens of the Outer Planes are also 'Typically...' because they are capable of making moral choices (Radiant Citadel includes a LN Solar, for example).Yeah. Most, if not all, intelligent humanoids should be this way (with maybe a very weak tendency in a particular direction). That is if they don't remove alignment completely - which at this stage I would prefer.
They had it when they migrated to the Astral, and, since they are immortal, they aren't going to loose it by natural selection.The Darkvision flavor feels off. Their culture is either in the astral sea where there is little or no darkness ... or else right next to the sun. I dont see even an opportunity to use it, nevermind evolve it to adapt. Plus they have light cantrips.
To be fair, since Monster Manual's psionic monsters, 5E's approach seems to have been "psionics is just a subset of magic that doesn't require any components". And while I understand how this doesn't fit the flavour psionics had in earlier editions (being a separate thing from magic and working within anti-magic fields, fulfilling the more New Age "open your mind" themes etc.), I'm kinda satisfied with it. I can flavour arcane magic, divine magic and psionics to be different facets of the same supernatural force, and I get a coherent system that doesn't require too much homebrewing. I was never immersed in any older version of psionics (I tried understanding the 2E system for a Dark Sun oneshot that never came to pass, and the whole separate system felt needlessly complicated), so I don't really feel the loss. Even Level Up's rendition of the psion, while thematically interesting, seems too fiddly in hindsight.Heh, it looks like they nixed the 1e psionic combat tables twice. They arent going to happen.
(Personally, Im not crying. Theyre a mini game, that tends to remove the other players at the table from gameplay.)
Heh. The darkvision is just wrong.They had it when they migrated to the Astral, and, since they are immortal, they aren't going to loose it by natural selection.
It serves the same function as an appendix in humans.
I like 5e "psionic magic" alot. Especially the no spell components.To be fair, since Monster Manual's psionic monsters, 5E's approach seems to have been "psionics is just a subset of magic that doesn't require any components". And while I understand how this doesn't fit the flavour psionics had in earlier editions (being a separate thing from magic and working within anti-magic fields, fulfilling the more New Age "open your mind" themes etc.), I'm kinda satisfied with it.
Tentatively, arcane and divine use the "cosmic weave" for their magic.I can flavour arcane magic, divine magic and psionics to be different facets of the same supernatural force, and I get a coherent system that doesn't require too much homebrewing.
I enjoy the 3e Psion.I was never immersed in any older version of psionics (I tried understanding the 2E system for a Dark Sun oneshot that never came to pass, and the whole separate system felt needlessly complicated), so I don't really feel the loss. Even Level Up's rendition of the psion, while thematically interesting, seems too fiddly in hindsight.
Me too.I think I'm pretty happy with how psionics turned out to be in 5E.
Yes, please!I'd maybe only ask for a new full caster class fully committed to psionics that isn't about eldritch horrors (so Aberrant Mind is a no), but beyond that I like the simplicity of how they do it now.
Heh, you thought I meant evolve ... genetically.They had it when they migrated to the Astral, and, since they are immortal, they aren't going to loose it by natural selection.
Everyone gets Lightvision for free, there is no reason to go to all the bother of removing an ability to pay for it.Heh, you thought I meant evolve ... genetically.
I meant evolve culturally ... by means of magic to alter their themselves ... transhumanly ... in any way they choose.
Besides the whole premise of the elves, currently, is they shapechange to adapt to whatever environment they enter.
When darkvision is wrong for their environment it needs to vanish for something that makes more sense in their astral/solar habitat.