D&D General "I make a perception check."

and this is why it's so hard to have conversations about this... we both 100% believe in our hearts we and only we are on the side of immersion... I think that your way would break mine constantly.

I am going to try to go through this with you but I warn you I doubt this ends well...

Probably not, but if I might make a suggestion I feel it doesn't end well because you don't actually offer to me a competing view of what immersion is or how it is achieved. You don't give definitions. You don't explain why I'm wrong. Ect.

I don't understand your transcript of play...

In this sense I mean it as, did the thing happen in the "book" or "movie" of the game or was it part of the process that created that "book" or movie?

do you mean we aren't counting the fart and monte python jokes or the aside about my fiancé saying goodnight?

Well, did where the fart and monte python jokes something said in the imagined universe? Did the character say them or the player? And I presume you mean that your fiancé and not the fiancé of your character. If they occurred in the real world but not in imaged game world, then they didn't end up on the transcript.

or do you mean something else?

So hard to say, but I think the answer is, "Yes, I mean more than that." Now, keep in mind the stuff I'm excluding isn't necessarily bad, and often it is necessary, but it isn't part of the imagined world. So we're also going to exclude attempts to clarify the fictional positioning like, "Is the orc on this side of the table, or the other side?" or "About how wide is the door?" The character wouldn't need to ask that because the character can see the orc or the door. But the player can't, so he needs clarification in order to see the same imagined world the GM sees. This is necessary at times. We are also going to exclude mechanical processes of play like rolling the dice or specifying the game rules. Sometimes specifying the game rules can double as narration such as, "Marvelo starts casting charm person on the orc." should give us enough information to see what is happening with Marvelo if we know what spell-casting looks and sounds like - roughly "Marvelo waves his arms and fingers about, and chants in a loud clear voice some magic words." That "starts casting charm person on the orc" is both an action declaration and narration above Marvelo. Probably we can get away with this because spells in D&D are little predefined packets of narrative force. Spells in D&D are not very open ended at all, and they tend to be actually quite rigid, describing exactly what they do and no more or no less.

OotS has an ongoing joke about this in that in world the magic words that are chanted for spells are literally the names of the spells.

If a player needs to read the rules to a spell out loud though, that isn't immersive. It's sometimes necessary if I forget the language of the spell, but it's not immersive. Only things that actually happen in the imagined space are immersive. The more things that happen outside of the imagined space, the more you risk breaking immersion. The players might still be involved in the game and enjoying it, but they won't be immersed in it. If immersion is just a synonym for "involved in the game" then it's pretty darn useless and we should discard it.

now this is what I was afraid of... describing actions or asking questions about the world IMO are still being immersive, even if they are OOC (again dumb jokes and puns not so much)

But in what sense are the immersive? They are certainly not immersive in the sense I defined the term. You just flatly declare that they are and contradict me without giving any sort of explanation. Ok, you disagree, but no reason is given nor any rules by which we could determine what is or isn't immersive.

how is I use diplomacy on the guard any more or less immersive then I use charm person on the guard? my wizard doesn't say "I use charm person on you"... as long as it is about the game I think it belongs.

Because "I use diplomacy" doesn't help me type out the transcript of the game in the way "I use charm person on the guard does". Bilbo says to the guard, "Hey, Dori, I can't sleep. Why don't I take the rest of your shift and get some shut eye, and I'll finish your watch?" does let me type out the transcript of the game. I get a script in the way "I use diplomacy" doesn't get me a script. "I use diplomacy" didn't happen in the game world. Bilbo saying, "Hey, Dori, I can't sleep...", did.

if I read a book (or watch something on netflix) and there is a scene were there is a tense back and forth between the guards and the main character that is cool... if they set up there are guards he says he can talk past them then we cut to in the base I can infer that he talked past them... the amount of details don't matter...

Oh good gosh no, no, no. The difference between the two is serious story versus parody. If you set up a problem in a book or Netflix TV show with a non-trivial solution and then you hand wave past that, that is super weak writing.
 

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That seems to be one of the disconnects in this thread. I'm not at all sure some of the posters in this thread would accept "best location I can find..." as a valid action declaration (not specific enough?).
I’d agree with that. I’d say choose a location and your character will do an excellent job of using that space. But more specifics are needed. And hell I’ll even let a player invent something if it’s reasonable to expect but I’ve not described it.
 

That seems to be one of the disconnects in this thread. I'm not at all sure some of the posters in this thread would accept "best location I can find..." as a valid action declaration (not specific enough?).



And that's the point. The CHARACTER is good at hiding, so should be allowed to be good at hiding.

To use the table again. If the player says I hide under the table, and I hadn't statted out the table in any way. I see no problem with making it a good possible hiding spot. If, for some reason, I had statted out the table, and know it would be a terrible spot - the player with the character who's good at hiding gets told that.
Dunno how long you've been following but I think the example was a desire to hide from an ogre while in the ogre's kitchen. A table cabinets & a door were mentioned...

Wuth that said... Honest truth? Sure! the best location you can find is prepping dinner for your master with your weapons & armor stashed in the cabinets while pretending to be one of the ogre's enslaved servants. That what you want to do?... yes? cool... no? then what do you want to do because kitchens are not built to hide medium sized creatures. Stealth is not invisibility. In some ways it's worse & in other ways it's far far better.
 

That seems to be one of the disconnects in this thread. I'm not at all sure some of the posters in this thread would accept "best location I can find..." as a valid action declaration (not specific enough?).
Yeah, I definitely wouldn’t. In my view, it’s up to the player to make that decision (the decision of what they think the best place to hide will be), not me.
And that's the point. The CHARACTER is good at hiding, so should be allowed to be good at hiding.
This conversation is so weird to me. What’s there to be good and bad at when it comes to hiding? You get behind something that can conceal your body and you hold still and try not to make noise.
To use the table again. If the player says I hide under the table, and I hadn't statted out the table in any way. I see no problem with making it a good possible hiding spot. If, for some reason, I had statted out the table, and know it would be a terrible spot - the player with the character who's good at hiding gets told that.
Stated out the table? It’s… a table… what stats could it possibly need?
 

i'm confused by what some people think is and isn't certain a lot in this thread...

so far hiding under a table
hiding in a closet/cabinet/pantry
finding a hidden compartment
finding a false bottom
attacking/killing very under level CR creatures

I think thats all I can think of...
Different people have different ideas of what is or isn’t certain, and will rule differently on different actions. That’s something you kinda got to get used to if you play D&D with different people.
 



This is why going with the characters skill (against a DC or an opposed check) is often the safe bet.

Quite often, there is a disconnect between the DMs perception of the situation and the players. Something the DM may think is obvious, may be completely opaque to the players. Conversely, something the players think is a great idea may seem dumb to the DM.

While it is always best to talk it out and make sure everyone sees eye to eye, sometimes just defaulting to the "character" is an expert and should be treated as one - works best.
Avoiding such potential disconnects is one of the reasons I tell the player the DC and consequences after they declare the action and before they roll. If there is a disconnect, we’ll catch it then, before the action has been resolved, and can work it out.
 
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