GMforPowergamers
Legend
I want to know what type of D&D games you are playing...I mean, look, if eight people are trying to seduce me-
--then you might be the protagonist of a harem anime.
also I might want in if you have an open slot
I want to know what type of D&D games you are playing...I mean, look, if eight people are trying to seduce me-
--then you might be the protagonist of a harem anime.
I have no firm evidence either way, but I wonder if this might be more palatable if the game had a set of social conditions to match the physical ones. Technically, we already have one, the Frightened condition.
While players don't want to be told what their character does, if there were a specific set of conditions that could be imposed which have well defined mechanical effects, that might play out better at the table.
could we make more... could bamboozeled and confused and coned all be in there too somewhere?If you want to go that way, Charmed could also count as a social status (provided it can be applied through mundane means and not just enchantment spells).
lol I don't know if you said that on purpose but there was/is a TV show called Leverage that pretty much is 80% social combatI feel these examples are actually a good starting point when thinking about a system for social "combat" - all of these people have some sort of leverage over you,
I would say your Face player was absolutely right to be worried, because D&D is a RNG-heavy game, and if your system involved significant rolling, he was not going to do well.As a spinoff of the astoundingly long lived "I roll perception" thread:
I don't mind D&D social encounters being about players presenting ideas to NPCs and GMs deciding how that goes with maybe a persuasion roll involved or whatever, but I actually like the idea of full on "social combat" system just as intricate and tactically satisfying as the physical combat one. There would be positions taken, and angles of rhetorical attack, and specific maneuvers and even social specific magic, all dedicated to winnowing down "Resolve" or "Social Hit Points" to find out who won.
I tried a rough design once with a courtly intrigue adventure in an otherwise standard D&D campaign and a couple players completely balked -- especially the one playing the face (who felt like the system undermined his high Charisma and high Persuasion skill).
How do you feel about "social combat" in D&D? Do you think any edition of D&D has gotten social encounters "right"? Are there and 3rd party things (for any edition) that you think work for "social combat"? Am I just looking for a way to play "Ace Attorney" in D&D?
That's interesting.So, I haven't bought it myself and don't know the detail of its system, but I think it's worth mentioning Doctors and Daleks here, as it is a current 5e hack that attempts to roll social combat into its regular conflict resolution system.
Yup. No contradiction there.until they use the word magic...
when a succubus or vampire effects your mind you will have no issue playing out that all of a sudden the character's mind changed.
Umm…follow the rules of the game? And have fun doing it?I often wonder what those players do when they fail a save vs a fear spell
Yup. No contradiction there.
because when you say they will follow the rules of the game... but they say they would NOT follow rules that had less magical charm and frighten effects.Umm…follow the rules of the game? And have fun doing it?
Why does this (apparently) seem contradictory to you?
What's funny here is that Pathfinder 1E, a game beloved by the very sort of people who are appalled in the way you're describing, absolutely DOES let you cause all sorts of serious on-battlefield effects with social skills with the right Feats. For example: Dazzling Display (Combat) – d20PFSRDbecause when you say they will follow the rules of the game... but they say they would NOT follow rules that had less magical charm and frighten effects.
It's a weird key word problem... "Your character fears and moves away from this character" "Wait how?" "magic..." Oh okay"
change the word magic to psychic... no problem... change it to skill and see what happens.