D&D 5E Heat Metal Spell. Unfair to Heavy Armor Wearers?

2) I do allow for some counters to the spell. Applying water or some other cooling agent will suppress the damage for 1 round. So simple submersion will stop the damage, if it's expedient. I also allow the control flames cantrip to halt the damage, again for 1 round. So repeated casting can also stop the damage.
that might just be the best thing in the thread...
 

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Is that kind of environmental interaction, common sense, or creativity not a regular thing in your games?
yes and no... Yes we often find what some may call 'out of the box'* thinking options like it... but this one I can't remember ever being used (I do remembr a "can I ray of frost him, make him take my cantrip damage and the decreased move to counter that bigger damage and disadvantage" once

*what some people may call completely insane
 




TwoSix

Dirty, realism-hating munchkin powergamer
Is that kind of environmental interaction, common sense, or creativity not a regular thing in your games?
To be fair, I can see an impartial DM making the opposite ruling I make in both cases. Magic-magic interactions, especially, can be tricky to get any kind of table consensus around if the participants have different mental models of how the spells function.
 


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