I just wish that all nuanced fighter ideas weren't locked behind one of several subclasses.The Champion exists for those who want to play a plate-mail clad orc slayer, and is there just to kick some butt.
The Battlemaster is there for everyone else who wants some kind of nuanced fighter.
Then make it use an attack instead of an action. I still don't think the battle master is taking these things away from fighters or any other class, rather I feel people look at the battle master moves and get hung up on the idea that this is the only subclass that can do these things when it's not true, the main difference is that the battle master is better, he gets to make an attack with an addition rider, others have to give up something.I'm not sure I'd ever have a player look at the options 1) Attack, multiple times for most of the campaign and 2) try to goad the opponent into hitting you instead of your friends and do nothing else, and then choose number 2 on purpose except in some weird edge case.
Wrapping extra effects into the things the martials already want to do because they're mechanically incentivized to do so (mostly taking the Attack action) means that you actually see these narrative adjusting actions in play instead of them being some theoretical "well, you COULD use your action to..."
Which is to say that I agree with the thread's premise: the existence of the Battlemaster drags other martials down. All martials should be able to goad, trip, disarm, and it shouldn't cost some specialized resource to do it, and it shouldn't feel like you're handicapping yourself to do something other than "I walk forward and swing twice."
In my case it’s not that I think “no one else can do this because Battlemaster can!” Please don’t mistake my position. What I’m saying is that for any other martial, doing so is 9/10 times so woefully inefficient that they shouldn’t even bother.Then make it use an attack instead of an action. I still don't think the battle master is taking these things away from fighters or any other class, rather I feel people look at the battle master moves and get hung up on the idea that this is the only subclass that can do these things when it's not true, the main difference is that the battle master is better, he gets to make an attack with an addition rider, others have to give up something.
"But it's called a Defender. That means it isn't allowed to do anything but Defend."Then make it use an attack instead of an action. I still don't think the battle master is taking these things away from fighters or any other class, rather I feel people look at the battle master moves and get hung up on the idea that this is the only subclass that can do these things when it's not true, the main difference is that the battle master is better, he gets to make an attack with an addition rider, others have to give up something.
Blame the playtests. They were originally for everyone, but got shoved into just BattlemasterI just wish that all nuanced fighter ideas weren't locked behind one of several subclasses.
I’d rather look for solutions than where to place blame, which is why I came up with the proficiency die hack above. I’ve come a long way over the course of 5E from “it’s in the book or not at my table” to “WotC is no different than a 3rd party publisher when it comes to my table, and my homebrew wins because it can be tailored to exactly what my players and I want.”Blame the playtests. They were originally for everyone, but got shoved into just Battlemaster
Buff up martial adept feat so it can be considered to be taken;I just wish that all nuanced fighter ideas weren't locked behind one of several subclasses.
Like, for me personally, homebrew and 3PP do wonders to make things better, so no real skin off my back. But for those who play with strangers or people who want to do things entirely by the book, it's a little unfortunate that this is how things shook out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.