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D&D (2024) Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.

Reynard

Legend
Supporter
You're not talking about the existence of Beyond, you're talking about Beyond being "necessary" to play in some sense. The current game is exceedingly far from requiring something like Beyond to play, so I can't envision a world in which a backward compatible version of the game changed it sufficiently such that you could reasonably say that Beyond was needed to play it.
I put "necessary" in quotes for a reason. I am implying more or a marketing and distribution form.
For example: what happens if they move DMsGuild to Beyond? Or, what happens if they pull VTT licenses? That sort of thing.
 

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billd91

Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️‍⚧️
again... if this was 1996 that would mean we would still need thac0 today... no growth or change will not help mass markets going forward
Nothing like hyperbole to make an argument sound like it makes sense.
Switching AC to ascending is a pretty easy conversion - there's no reason to think it couldn't be a change made in an evolutionary context - rather like CoC changing how professional skill points are calculated a couple of times, changing how Luck works, switching to a % for stat checks, adding some advantage/disadvantage mechanics, etc. over the course of its life.
 

Yaarel

🇮🇱He-Mage
Personally, I want:

• Systematically calibrated spells list.
• Theater of the Mind combat.

Tashas and race revamps are standard for me. Mind Theater is too but I appreciate the rules supporting it better.

Making DMing easier is generally good idea, like encounter building and reliable CR assessment.

There are a few more things I want to see. So, not so much "leave it be". But a focus on making 5e better is a solid product.
 

tetrasodium

Legend
Supporter
Epic
The hit point increase in the latest two editions came with the decrease of AC and the Idea that recovering HP is easy and possible during short rests.
That shift is not without consequences though. Shifting the gane from players getting better magic items & working together with competence to survive as it was makes one of those a trivializing problem element the gm is still expected to provide somewhat regularly while the other is swapped out for working together to hold the session hostage & bully the gm into accepting the players demand a rest now.


That shift is hardly fair position 5e puts the gm in, it's just a position that makes them easier to dismiss when their frustrations can be painted as a complaint that ayers no longer "earn it". Things might work for a while but the GM has a huge influence on what game a group plays & 5e runs into trouble there by relying heavily on the experience & ability to deeply grok the system obtained running past editions for years while obfuscating what a new gm would need to obtain it leaving them wondering why they have so much trouble when they seem to be doing everything they should be.
 

So you’ve never changed editions of any RPG? You still play the first edition you came across of every RPG you’ve every played? That’s wild.
no, I upgraded from 2e to 3e because we were having issues with 2e 3e was supposed to solve. We quite 3e and came back for 4e... we held onto 4e for a while but wanted to try to bring back players that left and 5e was the compromise... but even today most of us are not happy with 5e.
Today we are hopeing for a 6e to fix issues we have.

Rifts I loved the setting but not the system so I got savage world rifts... and no one will play it with me.

Deadlands we liked the original game more then savage world so we still play that.

SHadow run it is an older edition we would play if we were to start a new game

World of Darkness is funny... we tried to update to new systems and didn't like most of it but wanted to take some ideas back to the old world of darkness but the system didn't always work... when V20th and M20th and W20th came out we went to those finding that system suiting us best... another new world of darkness came out and we ignored it... we had a system we liked

the 3 games of Call of Cathulu I have played/run were all out dated editions becuse someone had the books.

we only got into TORG after the relaunch.
 


DEFCON 1

Legend
Supporter
um... why would you put ANY money into something that you can just keep useing the old one? and how many people do you think would rather rebuy the core 3 books then buy new add on books?
Because buying new copies of old books that have edits and small changes made to them isn't a problem?

You might as well ask why I would buy a new pair of sneakers when my old pair still fits? It's because I'd like a new pair of sneakers.
 

I still think front loading HP but having less (like PCs with over 100hp should be rare high level characters, and getting even close to 200 should not be possible) would make the game flow better...

a barbarian with a 20 con at 12th level has 12+60+11d12 (min 11 avg 77 max 132) for about 140hps... at 12th level. by 20th level that character can easily have (remember now a 24 con) 12+140+19d12 (min 19 avg 133 max 228) about 290hps

I don't disagree here.
5e playtest started with a bit of frontloading but it was rejected.
I stated with level 0 characters and 6+4+2x con recently and it worked quite well. I think giving everyone a buffer of 10 hp or so, then only adding a fixed number for a class (without con bonuses) and just keeping the classic hit dice with con bonuses for regenerating, would be a good Idea.
 


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