D&D (2024) First playtest thread! One D&D Character Origins.


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overgeeked

B/X Known World
One thing I was surprised about is Crawford saying they wanted players to spend inspiration more freely, but that they were keeping the binary state of having or not having inspiration. If you want players to spend inspiration, you can't only give it to them more often, you have to give them more instances of it. I've seen this in playing Fate and in 5E when I raised the limit of inspiration PCs could have. Once they knew they could have several at a time, poof, they stopped treating them like they were precious and started actually using them.
 

Not actually playtesting a "playtest"? No, that's generally a bad thing. Because it's either not actually a playtest (mostly PR) or it's going to provide bad data (thus defeating the entire point of running a playtest).
I mean I get that... but it could mean they have a good idea today what it will look like
 

One thing I was surprised about is Crawford saying they wanted players to spend inspiration more freely, but that they were keeping the binary state of having or not having inspiration. If you want players to spend inspiration, you can't only give it to them more often, you have to give them more instances of it. I've seen this in playing Fate and in 5E when I raised the limit of inspiration PCs could have. Once they knew they could have several at a time, poof, they stopped treating them like they were precious and started actually using them.
Well now you can give inspiration to someone who doesn't have it when you get it, changing the metric from "Do I have inspiration" to "Do we all have inspiration"
 

Thaumaturge

Wandering. Not lost. (He/they)
One thing I was surprised about is Crawford saying they wanted players to spend inspiration more freely, but that they were keeping the binary state of having or not having inspiration. If you want players to spend inspiration, you can't only give it to them more often, you have to give them more instances of it. I've seen this in playing Fate and in 5E when I raised the limit of inspiration PCs could have. Once they knew they could have several at a time, poof, they stopped treating them like they were precious and started actually using them.
Please leave that as playtest feedback. That seems like a good idea.

Thaumaturge.
 

Vaalingrade

Legend
One thing I was surprised about is Crawford saying they wanted players to spend inspiration more freely, but that they were keeping the binary state of having or not having inspiration. If you want players to spend inspiration, you can't only give it to them more often, you have to give them more instances of it. I've seen this in playing Fate and in 5E when I raised the limit of inspiration PCs could have. Once they knew they could have several at a time, poof, they stopped treating them like they were precious and started actually using them.
You can not get Inspiration for a natural 20, so there's also a route beyond hoping the DM decides you've pleased them.
 


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