Paul Farquhar
Legend
Low level characters won't get ganked by dragons in the first encounter, and you will have to run the whole thing?Question? Is any of this a deal breaker if I were to, say, run the Tiamat adventure?
Low level characters won't get ganked by dragons in the first encounter, and you will have to run the whole thing?Question? Is any of this a deal breaker if I were to, say, run the Tiamat adventure?
Not actually playtesting a "playtest"? No, that's generally a bad thing. Because it's either not actually a playtest (mostly PR) or it's going to provide bad data (thus defeating the entire point of running a playtest).that may be a good thing...
so far no, but the problem will be mix and match... a player making a race from 2014 phb but the background from a newer book will not work well (getting an extra +2/+1)Question? Is any of this a deal breaker if I were to, say, run the Tiamat adventure?
Yes. One for each of the good-aligned planes.Since we're getting three types of tieflings based on planar origin, are we getting three types of aasimar/ardlings as well? At work and can't watch the stream...
I mean I get that... but it could mean they have a good idea today what it will look likeNot actually playtesting a "playtest"? No, that's generally a bad thing. Because it's either not actually a playtest (mostly PR) or it's going to provide bad data (thus defeating the entire point of running a playtest).
Well now you can give inspiration to someone who doesn't have it when you get it, changing the metric from "Do I have inspiration" to "Do we all have inspiration"One thing I was surprised about is Crawford saying they wanted players to spend inspiration more freely, but that they were keeping the binary state of having or not having inspiration. If you want players to spend inspiration, you can't only give it to them more often, you have to give them more instances of it. I've seen this in playing Fate and in 5E when I raised the limit of inspiration PCs could have. Once they knew they could have several at a time, poof, they stopped treating them like they were precious and started actually using them.
Please leave that as playtest feedback. That seems like a good idea.One thing I was surprised about is Crawford saying they wanted players to spend inspiration more freely, but that they were keeping the binary state of having or not having inspiration. If you want players to spend inspiration, you can't only give it to them more often, you have to give them more instances of it. I've seen this in playing Fate and in 5E when I raised the limit of inspiration PCs could have. Once they knew they could have several at a time, poof, they stopped treating them like they were precious and started actually using them.
You can not get Inspiration for a natural 20, so there's also a route beyond hoping the DM decides you've pleased them.One thing I was surprised about is Crawford saying they wanted players to spend inspiration more freely, but that they were keeping the binary state of having or not having inspiration. If you want players to spend inspiration, you can't only give it to them more often, you have to give them more instances of it. I've seen this in playing Fate and in 5E when I raised the limit of inspiration PCs could have. Once they knew they could have several at a time, poof, they stopped treating them like they were precious and started actually using them.
What is an Ardling?While Ardlings are interesting, I hope that they are not in the One D&D PHB. I would probably prefer another popular player race: e.g., goblins, goliaths, genasi, kobolds, etc.