...is that they are too long. We don't need "campaigns" that take us from level 2 to 11 or 13 or 20. Diversity of experience is important. I hope that in the not-6E era, shorter, more focused adventures come back into vogue and big adventure campaigns/APs disappear.
I feel like you’re already being catered to, WotC puts out one big campaign and one adventure collection per year at this point. Something for both sides. Then they put out settings, with adventures that are shorter and more focused. Then, you have all of DMs Guild, a vast playground with all your favorite D&D settings and what not opened up for the whole community, many of then very competent and skilled writers, who are primarily producing exactly what you’re asking for. Not to mention AL adventures. Everything you want, in abundance, is available, more every day, right now....is that they are too long. We don't need "campaigns" that take us from level 2 to 11 or 13 or 20. Diversity of experience is important. I hope that in the not-6E era, shorter, more focused adventures come back into vogue and big adventure campaigns/APs disappear.
Well, I'm not entirely sure how Adventure League works, but PFS banks on 4 hour GM sessions. these are fantastic places to learn how to GM and get practice in something that's is not an adventure path commitment. You dont even have to go public to run them.Imagine being a new GM now. Your only examples from official sources are two year epic stories. How the hell are you supposed to build your skillset that way? How are your players supposed to learn to deal with death when the protagonists of their "story" are killed.
I will plant my flag on this hill: shorter adventures are better for the game in general (making it more fun) but absolutely imperative for teaching new GMs how to run the game.
Yeah, this is pretty much what I came here to say.I feel like you’re already being catered to, WotC puts out one big campaign and one adventure collection per year at this point. Something for both sides. Then they put out settings, with adventures that are shorter and more focused. Then, you have all of DMs Guild, a vast playground with all your favorite D&D settings and what not opened up for the whole community, many of then very competent and skilled writers, who are primarily producing exactly what you’re asking for. Not to mention AL adventures. Everything you want, in abundance, is available, more every day, right now.
You didn't read a thing I wrote and instead just decided to state some things that are unrelated and/or untrue.I feel like you’re already being catered to,