It could be. I'd want stand alone adventures for that, too.This isn't about modern urban fantasy games like d20 Modern or Dresden Files?
It could be. I'd want stand alone adventures for that, too.This isn't about modern urban fantasy games like d20 Modern or Dresden Files?
Don't worry. One of Chris Perkins' goals is to make the new DMG better for new DMs.. . . D&D needs more official in print not AL adventures that can be dropped into ongoing campaigns because telling super long predetermined stories is a terrible way to run D&D and maintain any sense of player agency.
We have tons of variety already. Tons of short adventures....is that they are too long. We don't need "campaigns" that take us from level 2 to 11 or 13 or 20. Diversity of experience is important. I hope that in the not-6E era, shorter, more focused adventures come back into vogue and big adventure campaigns/APs disappear.
Well, the Spelljammer adventure isn't that long, and there is a new short adventure collection scheduled for early next year. I think folk are well aware of the desirability of shorter adventures, and the WotC adventure paths have always been designed to be dismantled for parts....is that they are too long. We don't need "campaigns" that take us from level 2 to 11 or 13 or 20. Diversity of experience is important. I hope that in the not-6E era, shorter, more focused adventures come back into vogue and big adventure campaigns/APs disappear.
Really? That sounds more like modern adventures to me. It was the olden days when it was assumed adventurers wouldn't get out of bed unless they were offered a huge sack of gold!I remember some modules where the rewards was the appreciation of the people of a village, with zero material returns!
You beat me to it. Sure, WotC don't publish the old 32- and 64-page adventure books of old, for economic reasons. But they have published several collections of smaller adventures that would seem to be almost exactly what the OP is looking for.Well, we've got TotYP - 7 adventures, Phandelin, Ghosts of Saltmarsh 7 adventures, Waterdeep Dragon Heist - it's only for levels 1-5, a bit longer, than a standard adventure, but, not much, Candlekeep Mysteries 17 adventures, and a new collection of short adventures coming out soon.
This is the way.Ideally, you have both.
Maybe it is a bias I have: i do not see anymore that feeling in modern adventures... Sorry, an important detail: i am mainly referring to PF and 3.5! I don't know so well 4E and 5E to express my opinion.Really? That sounds more like modern adventures to me. It was the olden days when it was assumed adventurers wouldn't get out of bed unless they were offered a huge sack of gold!