Ruin Explorer
Legend
I think there's actually a reasonable consumer-side argument for reducing APs even though people enjoy them, which is that I believe an awful lot of the people enjoying them are not actually running them, and thus WotC is dumping significant time and effort into APs which are not actually being used as APs, but rather story-books or exercises in wishful thinking.I'd agree .... and so seemingly does WotC. It's one of the many changes in direction post-Tasha's that I consider a huge improvement. (I only disagree about big APs disappearing - people enjoy them so why end them?)
I'm not quite sure what to do about that, and it may be a fantasy on my part but I feel like the way they're discussed and some of the people I know are buying them IRL (including a number of never-DMs I know) suggests there's a strong degree of truth to it. Thus I'd rather see more effort put into shorter adventures that were more about being good adventures than "fun to read through" (even the presentation of a lot of WotC's APs seems like the focus is on "fun to read through" rather than "easy to run well", like they don't have a proper detailed synopsis because that would be "spoilers!" for the DM...).
From WotC's perspective though it's probably fine, though I honestly feel WotC's consistently mediocre APs are damaging D&D in a way WotC doesn't fully understand (and that is I admit hard to explain). If they go hard on VTTs and only allow official material or homebrew stuff (i.e. no 3PP), this is going to really highlight this issue.