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Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy. Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only...

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels

Mortus

Explorer
Gully dwarves, tinker gnomes, and wizard-gods, do not exist in the real world so they cannot mock anything in the real world. In my opinion that is a healthy way to enjoy art. You see it for what it is - a creative expression - and add or take away what you want. Spreading a message for artists to alter or compromise their artistic expression hurts us all.
 

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Levistus's_Leviathan

5e Freelancer
Gully dwarves, tinker gnomes, and wizard-gods, do not exist in the real world so they cannot mock anything in the real world. In my opinion that is a healthy way to enjoy art. You see it for what it is - a creative expression - and add or take away what you want. Spreading a message for artists to alter or compromise their artistic expression hurts us all.
All fictional characters don't exist. That doesn't mean they can't be offensive. The characters being a part of a fantasy book doesn't change anything about that.

People with dementia, Down syndrome, and other mental disabilities exist. The world's equivalent is offensive, whether or not the character was just pretending or they're a fantasy race.
 

mamba

Legend
All fictional characters don't exist. That doesn't mean they can't be offensive. The characters being a part of a fantasy book doesn't change anything about that.

People with dementia, Down syndrome, and other mental disabilities exist. The world's equivalent is offensive, whether or not the character was just pretending or they're a fantasy race.
A person with down syndrome is not the equivalent to a gully dwarf. A god hiding his identity by playing dumb does not have dementia. If you feel offended by things in fantasy / fiction for which you can find something in our world that has a vague resemblance to it, however strenuous that link is, then that is quite literally your problem.

If you find a gully dwarf slipping and falling fun, then that is perfectly fine (I also have no issue if you do not find that funny for whatever reason, entirely up to you). If you find any human, down syndrome or not, slipping and falling funny in real life, then you are a terrible person. It's as simple as that.
 
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Levistus's_Leviathan

5e Freelancer
A person with down syndrome is not the equivalent to a gully dwarf.
The race of people so stupid that they can't count and barely speak are obviously mocking the intellectually disabled (not just Down syndrome, but also low functioning autism and other conditions). The books play them for laughs, which is ableist and they should be left in the past. Reprinting Gully Dwarves in this book would be a surefire way of making sure modern players hate it.
A god hiding his identity by playing dumb does not have dementia.
I didn't say he did. I'm saying the story pretends he does and plays it for laughs.
If you feel offended by things in fantasy / fiction for which you can find something in our world that has a vague resemblance to it, however strenuous that link is, then that is quite literally your problem.
I have no time for personal attacks.
 

Maxperson

Morkus from Orkus
I'm reading the Riftwar books for the first time right now, having just finished the first trilogy. And yeah, ONLY a couple of main characters are high mages, in the entire setting. And it works great.
Thomas. Probably my favorite character. Even above Pug.
 


mamba

Legend
The race of people so stupid that they can't count and barely speak are obviously mocking the intellectually disabled (not just Down syndrome, but also low functioning autism and other conditions).
there is nothing obvious about that. You get disagreement in this small group of people already

Do you feel that if we replaced them with ‘smart apes’ (for an ape…) they too would mock them, or does that make it ok ? What if we made them lizards / dinosaurs ?
Is literally anything that is dumb an equivalent to them ?

What if it were a pack of smart dogs / Lassies instead, still offensive? There has to be a line somewhere…

The books play them for laughs, which is ableist and they should be left in the past. Reprinting Gully Dwarves in this book would be a surefire way of making sure modern players hate it.
let’s say some modern players would, I have no idea about the percentage (maybe 10 to 20? they will be loud about it though…). This incidentally also is why I wrote I expect revisions or removal of them.

I didn't say he did. I'm saying the story pretends he does and plays it for laughs.

I have no time for personal attacks.
There was no attack, only a statement of fact. You are the one making that connection and then are offended by it. I do not make it and consequently have no issues.
 
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Maxperson

Morkus from Orkus
Really? Because, while I'd had Fizban's godhood spoiled to me before reading the trilogy, I don't remember any text in the book that indicated that. If I recall correctly, up until the third book, you're just supposed to think he's "senile fireball Gandalf" that died falling because he couldn't remember the two-worded spell that would have saved his life. And then he pops up at the end of the third book, turns into a Dragon God, and flies away. Am I misremembering? Was there anything to indicate his godhood before that moment except possibly a cryptic sentence that could easily be taken as the ramblings of someone that's "not all there" due to the behavior that they had established for him earlier in the series?
We knew he was more than that in book 1. There were many clues, including the way he would just show up at the right time and in out of the way places. Raistlin knew he was a god from the moment he first laid eyes on him, but didn't give it away immediately. The way he attended Fizban at times, though, was really odd for Raistlin and a clue.
 

Pentallion

Explorer
I did not say to get rid of Fizban, I just said I doubt he will be in the new adventure. If you look at my other posts it should be clear that I have nothing against the guy.

As to Gully Dwarves, I can see why people today have an issue with them that makes it likely imo that WotC will revise them / get rid of them.
Same goes for the Gnomes and Kenders, I expect revisions for those, we know Kender got them from the UAs. Changes in a similar vein for Gnomes and Gully Dwarves to make them a bit less parodies are fine with me.
I was agreeing with you but rereading it I could have written that reply better.
 


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